Title | World of Melea Chapter 1 |
Author | Clay Hanna |
Submitted / Updated | 07-09-2002 / 09-13-2002 |
Category | Dungeon Adventure |
Setting | Melea |
Number Players | 1-4 |
Language | English |
Level Range | Any, but 3-10 probably best |
Races | All races |
Tricks & Traps | Medium |
Roleplay | Light |
Hack & Slash | Medium |
Classes | All classes |
Scope | Part of Series |
DMNeeded | No DM Required |
Single or Multiplayer | Multiplayer |
Max # Players | 04 |
Min # Players | 01 |
Content Rating | Mature |
Alignments | Good based alignments |
Description | |
This is an expansion on the Search for Nellen Module. However, if you have already played through Search for Nellen, you won't have to start over, although you can. This is set to be the first chapter in a campaign I intend to continue to develop. The new riddles may be pretty difficult for some. Its hard for me to judge because I developed them, but I do know they all work. If you have any trouble, remember to read anything you find(unless you get a generic book drop from the campaign). Feel free to let me know if you have any trouble. |
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Wish this would have continued.
I like this one as it is a bit more involved than it first appears! I am now stuck though...Spoilers:
In the Forest Tower at the top (third) floor there is a room with 12 pedestals, which I will assume are related to time, which is mentioned in a document I picked up. But what time is needed to be set and how to affect the central ray that shoots out to the locked pedestals? What does this do, unlocks the door on the level below? I see no way to know how to do this puzzle...There are few if any hints besides the one to have patience and Time will unlock whatever!