Title | War of Tableegh Trilogy |
Author | Muneer bin Alan |
Submitted / Updated | 02-16-2007 / 02-21-2007 |
Category | Combat |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | The Underdark, a snowy, celestial region, an undead dungeon, ect. |
Gameplay Length | Probably around 4 hours for all three, though it's hard to keep track of time while playing. |
Number Players | It's been played successfully in single and multiplayer. |
Language | English |
Level Range | 15-25 (Starting at lvl 15, you should reach somewhere around lvl 25 at the end) |
Races | Svirfneblin, Drow, or Duergar (or anything else, as long as he/she was brought up or spent time in a svirfneblin monastery in the Underdark, for whatever reason) |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Heavy |
Classes | Any, though there will be some monk-specific equipment; more options will open up later. |
Scope | Dependant on Module |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 17 |
Max # Players | Any |
Min # Players | 01 |
Min Character Level | 15 |
Content Rating | Teen |
Alignments | All alignment paths supported. |
Gameplay Hours | 04 |
Description | |
I've been sorely disappointed with the boring, lifeless battles in various modules, so instead of complaining, I tried to make a decent combat-focused adventure of my own tastes. Originally, it started as a pure hack 'n' slash, but I decided to make a story revolving around my main character with a fair amount of role-playing, because there hasn't been a single module available where my character could comfortably fit into the storyline. Also, when I say 'hack 'n' slash', I don't mean 'large amounts of identical melee creatures' that seems to be the case in many modules. Every battle you encounter in this duo has been put together by a true lover of combat, not by someone who creates a single creature and spawns them in massive amounts. Preferably, you play as a Svirfneblin monk or cleric who has lived on the surface, but recently recieved a letter from his old sensei/religious leader begging him to return to the Underdark and come to the monastery's aid, though hardly any details were given. You could also play as a drow or duergar (or something else with half-baked justification), but a deep gnome would fit the role perfectly. In parts two and three, the fact that you are an Underdark race doesn't really matter, so you can choose to ignore the fact that you don't quite fit into the first one if toting a surface race. Also, I would recommend against playing as a pure monk, because the Perfect Self feat will significantly reduce the difficulty of some of the battles. I thought about including the character I created this module for, but decided that with all the customizers/level-uppers available, it would be best to just let anyone take a few minutes to level one up or use one of their own, since any character can instantly be created and leveled up nowadays. I've always thought that unique henchmen could make a mediocre module good and vice versa, so I tried to make the available henchmen unique, instead of the standard 'fighter with longsword' type of thing. Parts 2 and 3 are much, much better than part one, IMO, in terms of combat, henchmen, and story, so hang in there if you start. Part 2 contains many well-crafted, epic battles and a deeper storyline with two endings (and two different end-boss skirmishes), while part 3 was fashioned to have fun and challenging encounters without making them so 'epic' (except for the final battle, of course :-3). Every fight in this trilogy has been hand-crafted, and there are no silly, random spawns with pre-generated creatures. This package contains the final release of all three modules, and a couple of minor things have been fixed; you should gain about 10 levels by the end. If you download and take the time to play, please leave a comment. In fact, if you decide you're not the commenting type, I'd prefer if you didn't even play. Seriously guys, it takes module-builders oodles upon oodles of wasted time to build things like this for you, so would it really hurt to take the 2-3 minutes required to tell him/her what you enjoyed and disliked? Have fun! |
Attachment | Size |
---|---|
![]() | 9 MB |
![]() | 1.74 MB |
I'm going to have to agree with the last statement the mod builder said in this description: The time taken to make this series was wasted. It's absolute rubbish. The first ''part'' is five areas with a story that, plainly, makes no sense. The Master of a Svirfneblin monastary wants you, his surfacer to come back to the monastary for some unknown reason. Upon entering, the player is dragged into a battle. After the battle, no one will tell you what is going on. They all say to find Zacharia (or some similar name) but he won't say anything. Everyone else just says that the Drow are fighting us, but it's our own fault? WTF? You can go inside the monastary and talk to two people (with rediculous dialog and flirting options) and acquire a henchman, but to what avail? The mod took ten minutes to beat and awarded so much xp that we gained about five levels. Than suddenly, the mod was over with no real explaination. We went through a door and were given a dialog that said to export our characters, because we went through the door, but no option to load the next mod. So until we looked in the toolset we thought we did something wrong.
The next mod was a virtual disaster of a story. It went from a random quest to help the monastary to the Muslim version of Dante's Inferno. Complete with a literal inferno full of adulterer's. The story started from the last place in the first mod so, I guess +1 for continuity. For some unknown reason, we followed around a strange hooded man who kept telling us that we were sinners and we should repent. Except that's just paraphrasing it. It was all written in some kind of prose that could be described as banally trying too hard. It's obvious that mod creator has a problem with women as he views every one of them in this mod as either a harlot (the actual name of one of them) or an adulterer (the other name). I actually felt a bit disgusting after playing it. Also in the first mod, everyone could tell I played as a female, but in this mod they only addressed me as a male. Lastly we ended up in a Mosque and spoke to the Imam who gave us an option of returning to the monastary or going to a brothel. Obvs. we chose the brothel. Entire playing time of this mod (ad nauseum) 45 mins.
After being insulted, we were than told to export our characters, but the mod did not load part three. We basically wanted to stop here, but I felt like it would be disgenuine to write a review if I didn't finish. So we trucked on. Module 3 was actually the best of them. The religious diatribe finally ended and the Imam sent us to a lava prison under a swamp. The logistics of that alone, boggles the mind, but whatever. We found a few more captives, but only the dwarf would come with us. The gnome (and we were both gnomes too) didn't want anything to do with us. We battled through the areas of undead - which was actually fun, to find that we were held captive by a daywalking vampire and an eternal mummy, who were partnering up with some bugbears to fight some lizardmen. If that all sounds like a lousy plot, well you can bet it was. Anyway we teamed up with an elf paladin who gave us an item that didn't work. We ended up smashing our way to the end and found that there was no end. The mod just kept respawning the last encounters and there was no definitive ending. We stopped playing after the albino orc standing next to the brain jelly wouldn't talk to us. Play time for this mod - about an hour.
I rate this 1/10 and wish I hadn't played it at all. The only redeeming thing about this mod was the battles, which were over in the blink of an eye. Total playtime for the mod, under two hours. I really had very high hopes for this mod. It looked so promising, but it failed to deliver.
Thanks for your review.
I'm wondering if this module was created as a parody or something because of its name. The word "tableegh" means something like missionary but with a Muslim connotation. Also the name of the author is "Muslimy" sounding. I was tempted to play and see for myself but I'll take your word for it and not try it unless I'm feeling in the mood to bring myself down as it sounds pretty awful.
Thanks for your review.
So, I had to play this after reading NWNJade's review, and I think it's a bit unfair. Normally I wouldn't comment on anything, but I want to play devil's advocate.
The first module is very rough around the edges, and gives way too much XP. The dialogue is a bit weird, so I had to take myself out of what I would normally expect. I am in basic agreement that it's not the best and seems like a first attempt at module building.
The second module is where I strongly disagree with the poor review. Taking it as a standalone module, I found it pretty interesting. You're imprisoned by some sort of ethereal being who speaks to you only in riddles, and the battles are quite good here. I didn't have a problem with the use of "harlot" and "adulterer" since it was some sort of hellish prison. Decent premise and good battles. I picked going back to the monastery instead of the brothel, and there was a pretty cool battle involving several NPCs who marched with you. I'd recommend it unless you have a problem with the undertones.
The third module is the best, and again, I took it as a standalone adventure. It's another supernatural prison break with a lot of good battles and layouts. Yes, the stories may not be the most fleshed out in any of these, but if you take what the module builder said that he/she was trying to make better battles, I think that was achieved.
I liked this series and applaud the effort in getting it here! It was fun and varied stuff. No gear really and the hench interface was weak, (until the end), but I did think that it was a great adventure! Thanks Muneer!