The age of the Five Realms began with the death of the Red Prince, who sought to unite the world with blood. The five realms were carved out of the remnants of his failure, by those who would fulfill the dream of conquest, and there was war. As generals rose and fell, the world wearied of conflict and despaired. In those days came the White Prince, a lord of cunning and power, who would order the five realms through cooperation and law. At the tireless urging of the White Prince, the wisest rulers traded their ambitions for prosperity and, under him and in cooperation, the five realms pacified those who would not abandon the dream of conquest. Each nation was free to pursue its own aims within its borders, but those borders were dictated from the White Isle by the White Prince and the ambassadors of each nation. And so uneasy peace has been maintained for generations, with the White Prince quietly passing on his authority to his successor and the five realms checking each others ambitions under the guidance of the White Princes…
But rumors are spreading of unchecked war in the east and gatherings of power. The Peace of the White Isle is disregarded. Heaven holds the timing of all things and the time of change is nigh.
Welcome to Vis et Virtus where you will lead some of the greatest heroes of the five realms in a full length epic role playing adventure. Unlike many NWN modules, Vis et Virtus focuses on the development of its own unique characters within its prominent original story, while still incorporating epic battles and challenging dungeon crawls. We are pleased to bring you Vis et Virtus, complete with original music and voice acting, a product of over eight years and countless man hours. We hope you enjoy!
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The Prologue
"There will be vengeance beneath this very moon, Amaryuu..."
- Belephon
Mighty warriors advance upon a hated foe in search of vengeance.
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Disclaimer
Vis et Virtus is not a normal Neverwinter Nights module, nor is it intended to be. It is, by design, a mostly linear adventure with a heavy emphasis on story and character development. It was designed to be a fusion of game genres combining elements from traditional Japanese console RPG games like Final Fantasy, with computer RPGs like NWN, along with devices that are unique to VeV.
If you are looking for a game that uses a non-linear approach with lots of dialogue options through which you can create a character of your choosing, featuring standard NWN systems, I encourage you to look elsewhere. There are plenty of excellent games out there that do an excellent job of this. I would also encourage you to look elsewhere if you don't have the time to allow the story and characters to develop. Like a great novel, the story gets better as it goes, and many questions remain unanswered until later in the series. In the beginning, you will not know the full history of each of the characters nor have a full understanding of their motivations, but over the course of the game these elements will become apparent. Finally, in order to add to the depth of the characters, Vis et Virtus uses pregenerated characters. If you are uninterested in games involving pregenerated characters, please do not waste your time downloading VeV.
If, on the other hand, you are looking for a game with a truly epic story, strategic battles, engaging party members, unique systems and stunning custom content that make you feel like you're playing an entirely different game, you will enjoy Vis et Virtus.
If you are still uncertain as to whether Vis et Virtus is the sort of gaming experience you like, I encourage you to read our reviews. QSW and the Vault Review Team have written excellent, detailed reviews of the last three chapters of VeV which will likely give you a good idea of what to expect. You can find them at Vis et Virtus - Chapter 6, Vis et Virtus - Chapter 7, and Vis et Virtus - Chapter 8.
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For more information on Vis et Virtus, please visit the Pailith Studios website.
Attachment | Size |
---|---|
![]() | 1.59 MB |
Winds of Change |
80% |
SoZ Overland Map Demo and Documentation |
95% |
Nihil Trilogy: Awakening |
92.5% |
FRW Character Creator |
98.6% |
UNDERMOUNTAIN- Maddgoth's Castle |
84% |
The Last Days of the Raven |
93.3% |
A Fairy Tale |
80% |
The Cursed Land |
82% |
Crimmor |
98.3% |
From This Comes Strength |
98.9% |
Needed to find .hak packs http://neverwintervault.org/project/nwn1/hakpak/vis-et-virtus-base-files
getting the files from the link I posted were sufficient to make the game work.
I've created a link under Required Files.
Actually, this may be a mistake, because the base files link is given under Related Projects. If you follow that link, there is a query about whether the files are complete. I've asked Pailith Studios to clarify.
Nice to see an update of this; definitely going to give it another try. Is there a changelog available to see what's been fixed/added/improved?
EDIT - If it's convienent, the all-in-one package could always get another project page so there's an alternate download link. I downloaded that since it's easier than doing it individually.
Do you need to use a premade character for this mod?
Wow! For the tremendous amount of effort, sweat, blood and tears on making this beautiful series, I must give a 10. It has the best and most elaborate cutscenes in all of NWN modules, I can only imagine how much time was spent on getting the timings down in the scripts.
Sure, it is rather rough in the first few chapters, but it really gets better from Chapter 3 onwards.
As the author said, this series is indeed not made for everyone. Except for the Prologue (where you play a Bard), you are required to use a Finesse-favored Monk, who has his own unique personaility and background, so roleplaying is quite limited in terms of dialogue options, though there are some decisions that you are allowed to make. He may not start out as a likeable character, but you will eventually understand why he is the way is (cold).
The same goes for your companions, who don't seem like much at first, but their backstory will be revealed much later into the series. Villians as far as they go have understandable motives, some of them are really overpowered with 1-shot abilties in the later chapters, though your companions and especially your character will become of similar power due to the epic custom abiltiies implemented.
Some things I do not like about the series were:
- Respawning encounters
- Henchmen "too many instructions" bug resulting in them to do nothing
- Overly large transition areas with buff removals in between due to time (Hint: Monk Speed + Haste to skip them)
- Character themes overriding and playing continuously over an area you speak to them in