“…Out of money. I should take another job. Blood for gold. 4000 eons have shaped the Way that I might kill men for liquor and other unsatisfying pleasures. Well, even a dog must eat. Now where is that letter…? Ah. From the Order of the Veiled Sky…the head of the sorcerer Van Eisen. Huh… I thought he ran that gig. Useless magi can’t handle their own business. Sounds easy enough. This shit never goes as planned, though.”
- Seiji
The errant Master of the Way, Seiji, is retained by the Order of the Veiled Sky to murder their deposed leader, Van Eisen. Seiji journeys to the Ironwall Mountains of Sigmar in search of Van Eisen only to be waylaid by the Sigmar troops. Seiji must then travel to the Brass Empire in search of a wanted woman and return her to Sigmar. But the realm of Sigmar has little regard for its pawns…
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Disclaimer
Vis et Virtus is not a normal Neverwinter Nights module, nor is it intended to be. It is, by design, a mostly linear adventure with a heavy emphasis on story and character development. It was designed to be a fusion of game genres combining elements from traditional Japanese console RPG games like Final Fantasy, with computer RPGs like NWN, along with devices that are unique to VeV.
If you are looking for a game that uses a non-linear approach with lots of dialogue options through which you can create a character of your choosing, featuring standard NWN systems, I encourage you to look elsewhere. There are plenty of excellent games out there that do an excellent job of this. I would also encourage you to look elsewhere if you don't have the time to allow the story and characters to develop. Like a great novel, the story gets better as it goes, and many questions remain unanswered until later in the series. In the beginning, you will not know the full history of each of the characters nor have a full understanding of their motivations, but over the course of the game these elements will become apparent. Finally, in order to add to the depth of the characters, Vis et Virtus uses pregenerated characters. If you are uninterested in games involving pregenerated characters, please do not waste your time downloading VeV.
If, on the other hand, you are looking for a game with a truly epic story, strategic battles, engaging party members, unique systems and stunning custom content that make you feel like you're playing an entirely different game, you will enjoy Vis et Virtus.
If you are still uncertain as to whether Vis et Virtus is the sort of gaming experience you like, I encourage you to read our reviews. QSW and the Vault Review Team have written excellent, detailed reviews of the last three chapters of VeV which will likely give you a good idea of what to expect. You can find them at Vis et Virtus - Chapter 6, Vis et Virtus - Chapter 7, and Vis et Virtus - Chapter 8.
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For more information on Vis et Virtus, please visit the Pailith Studios website.
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So... you know how henchmen are known for their stupid vanilla AI?
This one takes it a step further by intentionally making your henchman retarded and dysfunctional due to the story reasons.
Some of the theme music (a certain group and cleric) is also unbearable, worse is how they loop constantly and replace some areas' day/night soundtrack in scripts.
Edit: Thankfully the entire series really improves a lot as you go on.
Played the Prologue and that was interesting in some ways. The pregenerated characters are a bit weird in their profiles, so I changed the gal's. The henchie dragon Masters were very weak and the swarms of Mage knights were quite strong, not a good combination. Virtually no good gear to buy in the stores as far as armor or weapons. Got through this though.
Chapter 1 was the other PC character, a Monk. Not much you could do with him, but a good fighter anyway. Again no real gear for him and no henchies either. Areas were stragely laid out and staying on the roads was pretty much the way forward, although I always like to fully explore and remove all traces of fog of war. Not in this case.
I will not go further with this series as it does not give me what I want in terms of gear, interaction with NPCs, controllable combat, henchpersons that can work with you...Try it but be warned that it is not like other module sets, at least the first two installments!