Title | Ultima IV Reborn |
Author | Devi |
Submitted / Updated | 07-21-2003 / 07-21-2003 |
Category | Dungeon Adventure |
Expansions | NWN-1.30 |
Setting | Britannia |
Gameplay Length | 30-40 |
Number Players | Created for single player |
Language | English |
Level Range | Will take a level 1 player to level 20 |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Heavy |
Scope | Large |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 05 |
Max # Players | Any |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Everyone |
Description | |
This is as faithful a reproduction of one of my all-time favorite games, Ultima IV, as I was able to make. |
Attachment | Size |
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I recently decided to do a complete playthrough of both Zonker's Avatarship module and this one, in no small part due to the fact that I've been revisiting the old classic Ultima games lately and thought it remiss of me never to have played these modules through at least once (though I HAVE played and beaten Ultima V: Lazarus, which I love and adore to no end!). I tried Zonker's version but it just didn't FEEL like the Britannia and Sosaria that I always loved. I came into this version not expecting much, but once I started playing it, it FELT right. It was every bit the Britannia of Ultima IV that I played so much back in the 80's that I knew its' gameworld by heart, every coastline and every forest repliacted here for Neverwinter Nights with loving attention to detail. It may not have custom music or elaborate hak paks, but what this verion of Ultima IV DOES have is all the content of the original game with nothing added to or subtrated from. That's chiefly what separates this from Zonker's version. That one was a good attempt at a reimagining, but this version of the game IS the original replicated with Neverwinter Nights' engine in glorious 3D for modern PCs! How true is this version to the original? I had to resort to using a walkthrough for the original Ultima IV PC game to get through it in spots (for the quests I hadn't remmbered the solutions to after all these years). And it worked, doing that! When you can use the original game's walkthrough to play through a remake, you KNOW the remake did its' job well. I have no idea how the party system or followers were in this, since I played it solo (no easy task, let me tell you!), after getting Jaana killed in Dungeon Hythloth, which sent her packing back to Lord British (just as in the classic game)... and was delighted every step of the way. The way Mondain's Skull was handled was done intelligently, as was the reagents system. Every detail of this game was thought through with loving attention to detail and care in presentation. It had only one or two minor bugs but nothing showstopping or gamebreaking. The dungeons were as grueling as they were in the old days! My advice? Bring LOTS of invisibility spells so you can outrun monsters you don't want to have to fight because in those dungeons you'll be fighting hundreds of beasties. But that's how it was in old-school Ultima IV's dungeons, especially the infamous Stygian Abyss, so one can't expect this game to shrink from the deadliness of the combat. The Avatar system here, was amazingly done and the class system (the Gyspy's questions) made perfect sense in the context in which this remake presented it. This is a no-frills remake that deliers on all counts what I look for in a remake of Ultima IV, and it delivers it with a smile! What can I say? It's glorious stuff.
There's an updated version of this mod dating to 2011 available at this link: https://neverwintervault.org/rolovault/projects/nwn1/modules/6102/
Might be nice to incorporate it? :) It's definitely the most faithful Ultima IV Remake to this day, and pairs well with the marvellous Project Britannia remakes for V and VI.
Tried the file download and I couldn't get out of the first area. The updated file linked by Isewein above did work and that is what I played. This is a huge undertaking and is certainly a persistent world type of adventure. Seemingly endless areas, most of which are huge, lead to several transitions each. Most are somewhat empty and may or may not have some NPC telling you how to get to be an Avatar, apparently a super complicated and difficult thing to attain! I am giving up after powering though many areas and talking with Lord Britain and the Seer and various other luminaries. Most had very vague suggestions as to how I was to harness various attributes in various combinations etc...Even when you find the right stone and altar you then have to find the right mantra and how many times you should pray! Needlessly complicated and arduous.
A bit too much for me and how I play NWN. The hench interface was poor and no real gear was dropped or at the merchants that you find, most quite by accident. So I would have to call this a "loose" effort. Lots of work went into it, but hard to make it work I think. Try it if you have lots of time and don't mind trekking for hours, finding little to nothing.