Title | The Tomb of Abysthor |
Author | Kevin Nash |
Submitted / Updated | 02-12-2006 / 03-25-2006 |
Category | Classic PnP Conversion |
Expansions | Requires All Expansions (SoU & HotU & CEP) |
Setting | Necromancer Games Universe. |
Number Players | Module is balanced for a party of 4 level 1 characters. Henchmen are available. |
Language | English |
Level Range | Begin at Level 1 and will end up around level 8 |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Heavy |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 08 |
Max # Players | 04 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Mature |
Alignments | Both Good and Evil supported. |
Gameplay Hours | 04 |
Description | |
Tomb of Abysthor Version 1.10 Restore an Abandoned Temple: Enter the catacombs near the desecrated Temple of Muir, God of Paladins, and search for the lost tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits these once-sacred halls, and recover the Stone of Tircople? Can your characters survive the traps of an undead sorcerer? Will they discover the chamber of Living Rock and the secret power it holds? Adventure awaits! Final Version 1.10 has been uploaded. This addresses a few minor release bugs. Please Vote on my work. Thank you everyone who helped test this module. Enjoy, Kevin Nash |
Attachment | Size |
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![]() | 2.61 MB |
Played this on the old vault.
A nice module and most things work. Many areas are large and intricate and no real idea of where to go next, in spite of a pretty good Journal. I ran out of things to do and just quit while in the caves!
Played this again with a better outcome. Reading the Hints section of the ReadMe carefully I was able to find a secret door in the Great Cavern north area, which is the key to finishing the game! You will have to go over all the areas with a fine tooth comb and find the secret doors, rock piles with narrow pathways and such that pepper the areas underground. Use the Checkpoints so you can return to town for supplies and such, but the merchants do not improve their stock while you level up so you are essentially using them to offload what you have accumulated. The hench interface is excellent with equipping, conversing and leveling up all included! Bring enough gear into the mod to set them up comfortably as the stores are a bit lacking.
A nice ending for this involving story. All seemed to work well and this was well worth the effort! Thanks to the author for all the hard work and results!
Really solid module, faithful conversion, relatively balanced and interesting!! It had lots of H&S, not too many RP options but the attention to detail on each area and occasion makes it a must-play imo.
Pros: Sizable module, with interesting areas, faithful to the original Tomb of Abysthor D&D PnP game from Necromancer.
Balanced loot, with gear for everyone!!!
Quite a few options for your party to hire
Portal pads!!! You can pay a bit of coin to teleport back and forth, so no need for boring backtracking and 'walks back to the city to sell a ton of gear for potions'
Cons: I'd love to see some more RP and world interaction/skill roll options, the story itself is very nice but the options given to the characters are limited I feel.
Dang those bloody direrats can swarm you, kinda unbalanced respawns at points, if you try to go solo, you'll have a rough time!!
Overall I'd give it a 8.5/10 for the lack of RP options and overall effort, with 9/10 being the top mark I'd give for an RP/dialog/world interactions - light Classic PnP conversion.
A real gem of an adventure
The first 25% of this mod or so, is really really good. Its fun, areas are not too large and empty, there are alot of quests and they work...But, to proceeed you in the MAIN dungeon you have to run off to trek thru some ENORMOUS, CONFUSING, BORING cave system, and after 6 levels of that cave system, with puzzles, riddles, hidden doors, respawning enemies, countless side caverns and respawning enemies, I decided enough was enough.