Title | Into the Toadshade v 1.05 |
Author | Mersozz Yelo |
Submitted / Updated | 07-21-2004 / 08-01-2009 |
Category | Dungeon Adventure |
Expansions | Requires All Expansions (SoU & HotU & CEP) |
Setting | Faerun; Western Heartlands |
Gameplay Length | 3-7, depending on player style |
Number Players | A separate multiplayer module has been uploaded to Vault (currently beta). |
Language | English |
Level Range | Designed for entry-level characters |
Races | Any race |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Heavy |
Classes | Any class; playtested with fighter, rogue, and wizard. |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 02 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Everyone |
Alignments | Any alignment |
Description | |
Beyond the walls of Frogwash Keep, a menace has crept into the Toadshade Forest from the bordering Northedge Badlands. The Greencloak rangers struggle to hold the Underleaf Crossing in the face of mounting raids from the Cold Bones, a large tribe of goblins, hobgoblins, and bugbears. These attacks pose a growing threat to local woodsmen and merchants. At the command of the Lord Mayor, Captain Yuly Sevars has issued a call for local adventurers to support his Greencloak allies. The talk in Frogwash Keep suggests that Sevars is planning a campaign designed to dislodge the Cold Bones from the Toadshade Forest. |
Attachment | Size |
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![]() | 2.6 MB |
played from old vault
Aside from the rather crappy name, this was a nice module to play.It allowed for a full interface with two henchies, which I like. One main quest and then it is over, rather abruptly. But all seemed to work and was fun.