Title | THT1: All Things Are Lights |
Author | Rodney Orpheus |
Submitted / Updated | 09-23-2002 / 05-12-2005 |
Category | Dungeon Adventure |
Expansions | Works on all versions |
Setting | The Hidden Tradition (custom alternate Earth gameworld) |
Gameplay Length | 4-8 |
Number Players | Scales to fit total level of party |
Language | English |
Level Range | Lower levels recommended, but scales up pretty well to higher levels. |
Tricks & Traps | Light |
Roleplay | Medium |
Hack & Slash | Heavy |
Scope | Part of Series |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 12 |
Max # Players | 06 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Teen |
Description | |
This is a fairly large story-driven module set in a fantasy version of the Middle Ages during the time of the Inquisition. The module contains about a dozen quests and lots of areas to explore. It's very scaleable and plays well solo or with a party, at almost any level; a party of low-level characters is probably the ideal, but even higher-level characters should get a good game. This is the first of a series of modules based in the world of The Hidden Tradition. ATAL is based on a true event, the siege of Montsegur Castle in 1244. Future modules in the series will attempt to recapture more of the flavor of medieval warfare and politics, but with D&D style fantasy components thrown into the mix. Enjoy! |
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This, and Hidden Tradition, are both excellent modules set in very colorful, interesting settings... these modules do for the Crusades era what Tales of Celts did for its' setting. It presents a unique story that allows the player to see the game's world through a very unique lens and sets up challenges that many modules do not oft consider. When I was designing Knights of the Holy Grail, I looked to modules like this one for inspiration, and any fan of modules that delve into deep mysticism and unusual bodies of myth and lore will love it. And who doesn't love unusual myths and lore? Tee-hee-hee! :D
Good adventure, wish there were more.
Nicely done. A good adventure and all seemed to work. Henchman interface was different but not great. Too limited, but for this mod it was okay. Thanks.
Underrated module that is well put together. Start is really slow but gets better once you reach level 2. Played this with a level 1 Bard and ended as level 6 Bard/Cleric, probably only because i abused summons to spawn higher level enemies to kill, since the xp scaling for kills is really low in this module. Backtracking is quite annoying, some areas are bigger than they need to be. Story is alright. Quests are pretty standard but you do encounter a decent variety of enemies to fight.
I appreciate that faction settings are adjusted to non-global so I can farm XP off creatures and other NPCs if they are of no importance to any quest. Henchmen are mostly useless due to the inability to customise their equipment or change their fighting style properly due to not having both melee and ranged weapons in their inventory.
Here are some issues I encountered (SPOILERS):