Title | (Methos) The Temple Of Eternal Darkness |
Author | Kevin Klausman |
Submitted / Updated | 08-12-2002 / 08-27-2002 |
Category | Dramatic |
Setting | Greyhawk |
Gameplay Length | 1-5 |
Number Players | 1 |
Language | English |
Level Range | 5-7 |
Races | Any is fine |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Medium |
Classes | Any |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 07 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 05 |
Content Rating | Teen |
Alignments | Should be Good |
The Town of Arvale harbors a dark secret, one that can only be unraveled by travelling to the bowels of an old temple, one that everyone talks about but nobody dares enter.... A dungeon-style adventure, immersive plot, single player only, includes a henchman (who needs to be used) |
Attachment | Size |
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Outdated scripting, but great nevertheless.
Very linear and nothing out of place except for the bad scripted cleric henchman.
In a similar way to Boddyknock's Tall Tale mod (where you need Boddy to tag along), you have to bring the cleric of Pelor along with you but he needs constant instructions:
he would wait if you move and follow you only if you tell him so.
It was supposed to be continued with the module Citadel of Storms (that's claimed so in the ending meeting) but couldn't find it.
Nothing special but could be worth a shot.