Category |
Final Version |
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Expansions |
Requires All Expansions (SoU & HotU & CEP) |
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Setting |
Celtia is an alternate plane of existence with a parallel history to earth and a slightly different geography. South of where Greenland is on our world is the isle of Celtia. Norway and Brittan and Europe's mainland exist to the east. Migrants have come to Celtia for centuries to flee ..(well you have to play the game, talk to the arch druid and read some books to learn the facts...)Note that many magical elites in this game are aware of our world and have created bridges to it. The reverse may also be true. Thus Christianity has reached the shores of Celtia. |
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Gameplay Length |
Depends on your style of play. |
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Number Players |
Single player or a small team or sets of small teams are fun. |
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Language |
English |
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Level Range |
1-25 |
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Races |
Norse, Egyptian, Scottish and Irish legendary races are welcome (Elves, Dwarves, Humans) |
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Tricks & Traps |
Medium |
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Roleplay |
Heavy |
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Hack & Slash |
Medium |
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Classes |
Any class can play. There are special plots and features for Druids, Rougues, Wizards, Sorcerers, Bards, and Barbarians. I enjoy playing mystery/strategy games and having - talk to me again - relationships with NPCs with complex relationships of their own. This is reflected in the composition of the game. |
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Scope |
Epic |
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DMNeeded |
No DM Required |
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Single or Multiplayer |
Single Player or Multiplayer |
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Max Character Level |
25 |
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Max # Players |
Any |
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Min # Players |
Any |
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Min Character Level |
01 |
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Content Rating |
Teen |
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Alignments |
Alignment is not used in this game. It is disabled. Honor and Loyalty, the evidence of power in battle and who you are aligned to matter. Inventory items reflect these things. |
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Gameplay Hours |
<1 |
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Description |
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Welcome to Tales of Celts II |
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Files
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Required Hakpaks
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Migration note : as far as we can tell, Tales of Celts II is an updated version of Tale of Celts, not a sequel. Both projects were on the old vault, but the author had uploaded identical files to both.
Attachment | Size |
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![]() | 7.7 MB |
Hmm, not seen this in a while. I remember, vaguely, the author deleting it from the old vault because of a few criticisms. Never got a chance to play, might as well pop it on the back log.
I don't think it was deleted, there were many copies and some sidequests were published as separate entities. Maybe just one of those were deleted.
Ah, just read this: "I would rather have you abstain and focus our energy on new works in progress. I decided to withdraw my work from public view - but after a set of very kind letters from community leaders I have decided to remain in the community."
I must of missed it when it was reupped.
Unfortunately module seem to be broken and unplayable. Readme promised quite a lot of things, but it seems the scope of the module was too "epic" to manage.
6.00 for the effort.
In 20 minutes of play, I encountered several issues:
- potatoes description says: 10 pounds of grain
- Greek elf? Why is that option even available in the convo with shorewoman?
- sudden convo end(usually with "continue" option)
- McClouds started butchering each other
- Kalish McCloud convo "server"(should serve), multiple XPs granted for the same "discovery", "our our" instead of "on our".