Title | The Sword Coast: Uprising |
Author | Matt 'Falconblade' Hilary |
Submitted / Updated | 11-02-2003 / 01-08-2004 |
Category | Dramatic |
Expansions | NWN-1.32 |
Setting | Forgotten Realms |
Gameplay Length | 2-5 |
Language | English |
Races | Any |
Tricks & Traps | Light |
Roleplay | Medium |
Hack & Slash | Medium |
Classes | Any, though fighter classes have it easier |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 02 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Teen |
Alignments | Any, though leant towards Lawful or Neutral |
Description | |
Current version is 0.8; not final. 'Uprising' is the first module in The Sword Coast trilogy of modules (also my first module). It is primarily story-driven, with elements of action and roleplaying frequent. It begins the story of a young adventurer from the coastal village of Duredaîn. It was intended to be played in single-player mode only; with a character of levels 1-2. It should take roughly 2-5 hours, depending on how much you want to explore the areas and do the side quests. Any questions/problems email the address above. Though it has been thoroughly tested, there may be a few small glitches left. |
Attachment | Size |
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Would have been better if dialogue wasn't so strict. If things aren't done in a certain order, you can't progress... story had promise though.
Hard to like this one. First of all it strips everything (except gold!) and there are no good items to buy or find really. some slightly upgraded armor, if you can afford it. Areas are fairly unpopulated for the most part, and you do have to wait for a little spirit to enter you before you can make your next move, in some areas. In others, there is a standard transition point. If you miss your spirit guide, you need to reload! Again, I guess I am done with this, after fulfilling the quests, but some did not go forward. For example, you have to pick the Duke's castle direction to go. If you pick the Thief in daleland village, it just turns you back from each road you try!
Interesting attempt, I would say. Not my cup of tea. There is one interesting way to cheat the stripping: If you give the door guard all your stuff, go through the door, then go back to him and say you want to leave, he will unlock the barrels where your stuff is. You can then get things out of the first and third barrels (for some reason he stands next to the middle one which may have your weapons and you cannot access it!) and you can refit your nice gear. Then go back inside and listen to the story. You keep the equipment. I played this fairly straight the first time, and it was tedious, as I lost my Haste, moving at a snail's speed!