Title | the Sunless Citadel |
Author | Roach |
Submitted / Updated | 12-18-2002 / 08-15-2003 |
Category | Classic PnP Conversion |
Expansions | SOU-1.31 |
Setting | Greyhawk |
Number Players | Multiple Henchmen included to boost a weak party. Don´t play the module with more than 4 in the party, it takes a bit of the fun out of it :) |
Language | English |
Tricks & Traps | Medium |
Roleplay | Light |
Hack & Slash | Medium |
Classes | mixed party, rogue is needed |
Scope | Small |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 03 |
Max # Players | 04 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Teen |
Description | |
NWN conversion of 3ed Sunless Citadel |
Attachment | Size |
---|---|
![]() | 3.57 MB |
Winds of Change |
80% |
SoZ Overland Map Demo and Documentation |
95% |
Nihil Trilogy: Awakening |
92.5% |
FRW Character Creator |
98.6% |
UNDERMOUNTAIN- Maddgoth's Castle |
84% |
The Last Days of the Raven |
93.3% |
A Fairy Tale |
80% |
The Cursed Land |
82% |
Crimmor |
98.3% |
From This Comes Strength |
98.9% |
Very basic module, it wasn't bad but it lacked finesse in almost all aspects. Tons of mostly empty areas, some creatures didn't give you any experience while others gave you too much for their difficulty rating, some creatures had wrong descriptions, some weapons also had wrong descriptions, the village peasants were pretty much the same npc with the same dialog but reskined, other NPC dialogs reset after you talked to them, I don't know. It had potential, it had scripts like NPCs talking or escort you to places, it had lots of henchmen but even those had basically one bland same dialog. Even though it's a rather old module and I cut it some slack, it was mediocre overall and couldn't bring myself to finish it, I gave up about half way in.