Title | The Stone Sword |
Author | Firehazurd |
Submitted / Updated | 09-16-2002 / 09-17-2002 |
Category | Classic PnP Conversion |
Setting | Dromonia |
Gameplay Length | 1.5 - 2 |
Number Players | 1-2 |
Language | English |
Level Range | 5-7 xp level set high, quick level ups |
Scope | Part of Series |
DMNeeded | Part of Series |
Single or Multiplayer | Single Player |
Max Character Level | 07 |
Max # Players | 02 |
Min # Players | 01 |
Min Character Level | 05 |
Content Rating | Teen |
Hakpak | There is a hak included, which is why the mod is so big. It includes the custo tileset by Baronrage and some of my lovely custom content. Feel free to use any of the custom monsters in the hak, as long as you credit them to me, enjoy. |
Description | |
You recieved a plead via messenger boy asking you to come to Dromonia. The city seems to be in trouble even though the letter does not disclose the nature of the trouble. At the bottom of the note it says the boy who brought this message will show you the way. V1.1 |
Attachment | Size |
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![]() | 23.92 MB |
Great mod!
Didn't really dig the twist near the end. A bit hard to take actually! Overall a fun module though, and most things worked.
How did this mod get such high ratings? Sure, the mod works but is extremely basic apart from some custom models and tileset textures.
Repetitive encounters have you fight the same group of enemies over and over again that spawn on top of you.
Loot is completely dependant on the vanilla container treasure script so what you get is all trash.
Overly large areas that show little thought to their design and atmosphere. (3 16x16 Areas for a Farmer's Cellar, seriously?)
Story seems to suggest some mystery. As much I love a good story, I cannot be bothered to sit through this repetitive mess.
Commoner and Guards stand there brain-dead. OnSpawn or OnHearbeat ActionRandomWalk() could have solved this. They are even all facing the same direction! Really lazy, unless its because the scripts are outdated.