|Demonic Circles - Exorcism at the Graceword Monastery|
|Army of One - Extended|
|Underdark Adventures: A Sandbox Style Campaign|
|Tupilak - a d20 Modern adventure|
|Saleron's Gambit - Chapter Five - Cadwgawn Chest modified|
|Ultima IV Reborn AeT ENGLISH/ita 1.2|
|I congiurati dell'isola vivente (versione corretta)|
|Il principe di Elendil|
|Il torneo delle classi|
|Submitted / Updated||05-20-2007 / 07-28-2011|
|Expansions||Requires Both Expansions (SoU & HotU)|
|Setting||Demi-plane unique to the Althéa campaign, known as "Dagad-Nor".|
|Gameplay Length||The game starts linear, but more paths open to you as the game progresses. Subject to how the module is played will determine the overall playing time, but will probably be 30 +- 5 hours. (An in-game timer is included.)|
|Number Players||Suggested for a party of 4 players or single player.|
|Races||Any in OC.|
|Tricks & Traps||Light|
|Hack & Slash||Heavy|
|Classes||Any standard class will work. Most Prestige classes should also work. Epic classes are unsupported.|
|DMNeeded||No DM Required|
|Single or Multiplayer||Single Player or Multiplayer|
|Max Character Level||20|
|Max # Players||10|
|Min # Players||01|
|Min Character Level||01|
|Forums||Althéa Campaign Blog|
*** UPDATE: Alchemy Assist For Mana Potions Fixed: Mana potions were only restoring 50% instead of 75% with this ability.***
*** Soul Shaker should work fine with the latest patch v1.69. If there are any difficulties, please let me know. ***
<<< ATTENTION: WE ARE CURRENTLY ON MODULE 1.11 & QUICK FIX VERSION 1.11 >>>
Quick Fixes are only compatible with later versions of Soul Shaker (v1.00 +) and the last version in the old series (v0.18). If you are playing a module version prior to this, then you can only patch the module using the ADVANCED METHOD below to change to version 1.00 (or above) before using these later Quick Fixes.
WAN WARNING: Unfortunatly, I have found that NWN does not cope well when handling a module changeover with Soul Shaker when WAN players are involved. The changeover works fine when only LAN players ae playing, but any WAN users may not cope as well, and so may not enter the "database deletion module" at the end. However, this should not be a problem overall, and is something beyond my control anyway.
If you have already started Soul Shaker, then you have two options to update to a later version and continue playing from where you currently are. YOU DO NOT NEED TO START AGAIN!
EASY METHOD: Download the latest QUICK FIX HAK ONLY and replace the existing hak with the newer one, reload your game and continue playing as normal. All the most critical fixes will be included in this small file and using this method does not affect anything about your saved game in any way apart from fixing problems.
ADVANCED METHOD: Download both the latest MODULE FILE & QUICK FIX HAK and use both updates to move into the new module by carefully following the instructions in the manual. Changing the module in this way as well as the Quick Fix gives you some added benfits: E.g. Typo corrections, added objects or features, etc. Basically, things that are not as easily altered simply by using the Quick Fix method. Note, however, using this method does mean you will lose your NWN map details and any objects dropped, but all plot critical items and states should be maintained by the use of Campaign Variables, which means you can continue your game from where you left off, but within the newer updated module.
VERSION INFO: You will easily be able to tell which version of the Quick Fix hak you are using from the new style version onwards (I.E. v1.00 +), as its details are given in the player's text window whenever the Main Menu is used.
SET WITHIN A DEMI-PLANE: I have stressed this in the past, but will do so again now: This is a very different module from anything you will have played before. It is not a standard NWN game, as the module takes place upon a demi-plane, so I have taken liberty with the mechanics of NWN. This makes for a very challenging experience, which may not appeal to everybody, but I hope will appeal to the majority.
PLOT: I won't go into too much detail so as not to spoil the adventure. However, the basic precept is that you are on a rescue mission, to help find and retrieve a wizard who was lured and trapped on the demi-plane. You need to find him to help you and your people with your own problems.
HENCHMEN: This module does not include henchmen as I preferred to keep the plot concentrated on the player ... and the plot demands it. However, as the module can be played multi-player, then players could still play the game as a group if they wish to. That said, there *is still contact* from someone who acts a little like a henchman. They simply do not participate in combat situations.
TARGET AUDIENCE: This module can be played single-player (SP) or multi-player (MP) with most PC classes between 1st and 20th level. (Pre-generated PCs have also been supplied if preferred.) Furthermore, while the original design was to cater for “good” aligned PCs, I have since managed to write an “evil” option into the game. However, unless you play what I consider to be “evil” you may or may not find that path and I have tried to incorporate different attitudes of PCs throughout the module.
There is *plenty* of combat, due to the nature of the environment. Although, some combat can be avoided by clever/cautious players. There are a few puzzles, which require thought and consideration to ensure the player can continue their adventure. (All puzzles relate to the plot.) You cannot break the game, but if puzzles are your weak spot, then you can refer to the hint sheet, which gives clues.
IN GAME FEATURES:
a) Voice acting. (Not all characters.) (NB: Text is shown inside the MESSAGE sub-menu on a replay of the message.)
b) Unique Loadscreens & Loadhints.
c) Independent Map System. (With a "Special Skill".)
d) Special Planar Interaction skill for interacting with alien/planar devices.
e) New (planar) Spell System (Demi-plane Soul Magik.)
f) New (planar) Skill System (Unique to the Demi-plane.)
g) New (planar) Weapon Skill (For three planar weapon types.)
h) Upgradeable Weapons (With the right planar skill - To more than one level!)
i) Weapon Degradation (Requiring planar skills to "sustain" or "repair".)
j) An option to place the camera just above your PC's head to allow a camera perspective more akin to a FPS. NB: It is not FPS, but I have found it similar enough to be a useful option.
There are a couple of unique implementations (at least to my knowledge) that I have tried to include:
1) An option to allow a DM to control a party of players combat in a true turn-based mode if wanted. The code is limited to a maximum of ten players in turn-based mode. (Code implemented, but will not be fully tested until later.)
2) A complete set of databases to track all major items, creatures, conversations and important plot points. This means, if the module should need updating or fixing, then a player can download the latest version and carry on their game from where they left off without having to restart the module. (Only NWN maps will be lost and need to be filled in again if required.)
I have developed a placeable that allows a builder to incorporate this module into any current module as another "quest" for the builder. There is obviously more work required to change the plot if the builder wished to alter some aspects, but I leave that up to the builder. (E.g. the "rescue target" name would need to be edited if the builder does not want the name I have used.)
World of Althéa Blog
|The Aielund Saga Act III - Return of the Ironlord||
|Demonheart - Chapter I||
|Honor Among Thieves||
|The Aielund Saga Act IV - The Fall of Aielund (Part Two)||
|Demonheart - Prelude||
|Demonheart - Chapter II||
|Gladiatrix III - The Hand of Destiny||
|Swordflight Chapter Two||
|The Aielund Saga Act IV - The Fall of Aielund (Part Three)||
|Shadowlords, Dreamcatcher, and Demon Campaigns||
|Prophet - Chapter I - By the Will of Kings and Mortals||
|From This Comes Strength||
|Night Howls in Nestlehaven V1.17||
|Path of Evil||
|B2: Keep on the Borderlands (NWN2 edition)||
|ZORK – Rediscovering the Great Underground Empire (NWN2)||
|JEGs Training module||
|The Wizard's Apprentice Chapter II: The Talisman and the Eye||