Title | Soul Keep |
Author | Quillmaster |
Submitted / Updated | 02-20-2005 / 02-20-2005 |
Category | Dungeon Adventure |
Expansions | Works on all versions |
Setting | Island |
Gameplay Length | Approx 2-10 hours |
Number Players | Fix required on final villian if no DM present |
Language | English |
Scope | Medium |
DMNeeded | Occasional DM Needed |
Single or Multiplayer | Multiplayer |
Max Character Level | 02 |
Max # Players | 06 |
Min # Players | 03 |
Min Character Level | 01 |
Content Rating | Teen |
Description | |
Soul Keep is my first attempt at a scripted starting adventure where the crew of a ship discover a plot involving the local Cleric wanting to become immortal by destroying the local lighthouse, destroying trade with the island as a result. He employs Smugglers who trade weapons and armour to nearby Goblins in return for the gems that they mine. The adventure requires a DM, particularly to remove the bug where the last villain is unkillable. I haven't corrected this myself as it would involve tagging the module to require expansion packs. A DM guide is available. |
Attachment | Size |
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![]() | 3.26 MB |
needs DM then?
Yes, a DM would be literally needed; you could also go into the console and make the bad guy vulnerable.
No problems with a powergamed character.
Not perfect because of the DM issue, but worth a good score (see NWNJade, I can even be nice to DM needed mods.)
Great up until the end. The Boss either doesn't turn red, and you cannot hurt him, or he turns red/hostile and you cannot hurt him. There is an altar there but it does nothing. Frustrating is an understatement! Nice mod otherwise.