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Disclaimer:
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This wonderful module isn't made by me. It is originally created by Celes. However, due to troll activities she was forced to remove the mod from the vault. It is a waste to let it covered with dust such that I upload it here.
I have also tweaked the module a bit to make it less difficult to play. (See the version history below) - Starlight
Uploaded to the new vault by Werelynx.
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Description:
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Small troubles appear suddenly and in abundant near the Keep you called home. The villagers from one of the nearby villages ask the Keep for help with their bandit problem and you are sent to assist them. On the way there you meet Solaufein, a brooding and comely drow who left the Underdark city Ust Natha recently for the Surface. Thus the story and the romance begin, and your life will forever be changed...
This SINGLE-PLAYER module is designed to be a good solid romance and adventure for a female PC, but a male PC can romance Solaufein also, if that is the preference. Please note the requirement for the main character below, or otherwise the module will not start. This is because the dialogues will feel strange if the PC does not satisfy the requirement. The character of Solaufein and the romance dialogues are based on Wes Weimer's Baldur's Gate 2 User-Mod. The main story-line, NPCs and quests are brand new. Journal and dialogue editing for the main story by Mystoffelees. You do not need to have played BG2 to play this module, detailed background information will be provided throughout. Please read through this READ ME file before playing for the best gameplay experience.
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Installation:
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The module zip-file download should contain three files -
solaufein.mod - This should go to 'modules' directory under your Neverwinter Nights home directory
mus_sola_1.bmu - This should go to 'music' directory under your Neverwinter Nights home directory
Solaufein Read Me.txt - What you are reading now, no need to go anywhere.
The hakpack zip-file download should contain one file -
solaufein.hak - This should go to 'hak' directory under your Neverwinter Nights home directory
(The Neverwinter Nights home directory is normally 'C:\NeverwinterNights\NWN')
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Character (PC) Requirement and Restriction:
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Recommended Level: 10 to 12
Race - Elf, Half-elf or Human
Intelligence (INT) - 9 or higher
Charisma (CHA) - 10 or higher
(Optional) Good or Neutral alignment - No alignment check, but there isn't really any evil thing to do.
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Version History:
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V1.17 (made by Starlight)
- Change the difficulties of combat from "difficult" to "normal" based on players' feedback.
- The module is recompiled with NWN v1.69 patch and CEP v1.68.
V1.16
- Changed the Faction of the celestial messsager.
- Made the location of the Temple's secret door little bit more obvious.
V1.15
- Fixed 'familiar running away in battle' problem. You can still select 'Follow' to tell it to follow only and not attack, until you select 'Attack Nearest'.
- Fixed a NPC's spawning visual effect.
- Fixed a critical bug where PC cannot leave the castle after talking to the King the first time, if the PC is not romancing Solaufein (V1.15a).
- Fixed a critical bug where PC cannot get to the temple for the final battle if not romancing Solaufein (V1.15b).
V1.14
- Fixed problem with 'ActionEquipItem' function, which required the item to be identified in SoU version.
- The module now required NWN SoU version (v1.30).
V1.13
- Made the module compatiable to both NWN v1.29 and v1.30(SoU), athough the Henchman AI might have problems under SoU version.
V1.12
- Fixed Cania not teleport away for the 1st fight
V1.11
- Change the ending (Final Battle) to make sure Cania is hostile
V1.10
- Fixed all spellings and grammars
- Male PC can now romance Solaufein also
- Added more information in the FAQ Section of the README
V1.02
- Fixed sound (torches and one of the water pool) which is too loud.
- Added more information in this README file
- Module and Hakpack download links are now different
V1.01
- Found a way to get around the hidden trapdoor transport Bioware bug.
- Fixed a scripting overlook in one of the final battle triggers.
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Acknowledgments:
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- Thank Celes for creation of this wonderful module!
(Below is the original acknowledgments from Celes)
- I would like to thank Wes Weimer for the Solaufein Romance BG2 Mod and for allowing me to use the romance in my NWN story. Without his in-depth character and the beautiful and moving dialogues, this module is just another ordinary NWN module. But now I feel I have created something special. I would encourage you all to check out his website:
http://www.sorcerers.net/~weimer/main.html
His BG2 Mods will surely make you fall in love with the game Baldu's Gate II all over again.
- I would also like to thank Dave Mason, who is such a nice guy. He is always willing to answers my unusual questions about NWN and Forgotten Realms, and has given me plenty of encouragement. Be sure to check out his NWN modules:
Who am I?
A Mountain of Trouble
A Harper's Tale Series
- Very special thanks go to Mystoffelees for the proof-reading and editing of all the journal entries and dialogues for the main story, and some of the item descriptions.
- Special thanks to the NWN Community in general for the vast resources they have created for Module Builders. From the different tutorials to the custom scripts and contents, without them my module will never get done.
- The conversation piece between the PC and Anom in Laughing Sage Inn was inspired by the article 'The Heart of the Matter' by Lisa R. Jonte. And if you've played BG2 and love Anomen, then you should NOT talk to Anom :)
- The Ending music, with the romance 'finished', is the interlude from 'Aria Di Mezzo Carattere' - the operatic aria from Final Fantasy VI.
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Many players have mentioned they have encountered the problem "missing required custom talk table". I post the solution over here.
The module is compiled with CEP v1.68, which is incompatible with CEP v2.x. You need to install CEP v1.68 as well. The files of CEP v1.x and CEP v2.x are using different file names such that they can coexist with each other.
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Having just played that I have to say it features a nice story despite some flaws.
What were those flaws?
I did not note them down since the author has long departed from community and I have no time for fixing another (wo)man's module. Especially that here email is no longer working. As far as I remember:
- some NPC portraits were missing(minor NPCs)
- there was some typos (maybe 10?)
- player can't control eq of Soulafein, nor give him potions and he tends to use them up quickly and die a lot. Fortunately you can use scrolls/resurrection rod to revive him, but it costs.
- I played with rogue/fighter, but I would recommend using cleric as it would be able to heal constantly S. and be a front-line fighter
- some placeables were just put there and made "useable" (non-static) for no reason at all(If I remember that correctly)
- at the begining there is only temple shop, then after some fighting there are other shops
- romance happens just like that, feels forced? maybe cheesy?
Can't remember much more. Nothing game-breaking.
I played through this a while ago, so my memory is a little hazy, but I remember this being a decent module, though it had some issues - I remember encountering the Cania teleport problem, obviously it's since been fixed, but it did affect my experience rather drastically. The romance is a little quick, and feels a little forced as a result, a slower building romance would have done this module more justice. As a gay player, I greatly appreciated being able to romance Solaufein as a man. It's amazing how often this is simply not allowed in modules, so it's a big deal to me that I could. All in all, a decent little module, but by no means perfect. I would recommend people give it a shot.
Loved it!
All the CEP 168 links are to the old vault. Here is CEP 168 linked on this vault: http://neverwintervault.org/project/nwn1/hakpak/combined/cep-168
PS. Gonna play this one soon!
Updated
Any advice on surviving the encounter with the Drow at Ellistraee's Grove? When seperated, they destroy Solaufein in no time as he isn't attacking them back or powerful enough to really do much anyway. There isn't a noticeable way out of the cave cell we are put into either so it's a deadend.
The story in this is nice, but the combat could do with a comprehensive rebalance. Two problem spots I found (given lack of access to Solaufein's inventory) were the bandit cave entrance in the forest and the aforementioned encounter at the Grove.
EDIT - After thinking about it, I figure that must've been on purpose and dropped the wardstone at the beginning of the encounter to get teleported back to the Mysterious Temple. This just ended up trapping me in the temple with a priestess who ignored me and magical barriers blocking the exits.
The only other thing that might work is attacking the Priestess & Drow Militia before initiating the conversation then console commands to advance the quest for 'Drow Attacks'? They are pretty easy to kill, but Solaufein is incompetent :P
Just recently finished this module and I have to say I loved it. It is an awesome, if somewhat shortish module, and to top it off I did not experience any bugs with it either so that's always a plus. The cliffhanger towards the end I was not expecting so that was an interesting surprise. Spoilers below.
I played through the game with a level 12 chaotic good female human blade bard so it wasn't that hard since I had Solaufein as a henchmen to help my character out. I was able to level up once during the entire module, so it isn't that long, prolly about a few days gamelength as an estimate. All in all, it is a great little module, and your choices at the very beginning and the very end will determine which of the six endings you will see.
SPOILERS BELOW....DON'T READ UNLESS YOU WANT TO BE SPOILED OR HAVE PLAYED THROUGH THE MODULE!
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My character chose to take Solaufein along as a henchmen and romanced him, and then at the end she chose to remain a mortal so she could stay with him in the end, choosing to forsake becoming a true goddess in favor of true love. Some may find that cheesy but I rather liked it.
As for the encounter in the grove, you need a ranged weapon or spells in order to defeat the drow priestess in order for the cell door to open. Otherwise, you are stuck inside the cage with no way out. Once Pylinde is dead, you are freed and can resurrect Solaufein if he fell in battle...
Finding out that Cania and the Princess were one and the same was a shock, was not expecting that and neither was my character. So it was an interesting and intriguing twist to events.
I also loved the part where you had to save your love interest from the last drow attack quest. The way it all was portrayed just added a sense of realism to the romance which was a further plus in my book. Not sure how it would play out if you weren't romancing him, but anyway... I suppose the PC could decide from there whether or not she wanted to restore him, but it adds far more depth if the PC was in fact in a romantic relationship with him.
END OF SPOILERS...
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Overall, great module. Not sure if I would play through it again though, unless I wanted to play a character who made different choices regarding the romance and main plot, of which each 'path' offers two separate endings for a total of six different endings.
My vote for this is a ten, as I had no complaints, big or small to mention. Well, okay perhaps one tiny little gripe and that is the PC should have had access to a few find trap spell scrolls as they would have come in handy for a few encounters/things, unless you're playing a character who has those spells already as part of their spellbook or are playing a rogue type, but nonetheless.... B/c if you don't you have to purposefully trigger the traps and hope you don't get too injured or worse... But will vote a ten anyway. :)
And that's all folks. I recommend this module to those who like romance modules and intriguing storylines for female characters, and great storylines in general.
I finally got around to playing this mod after my first post. I have to say I wish I played it sooner! This was an amazing story! It had an overwhelming amount of detail and dialog. And although I was, at times, annoyed by my drow companions seemingly endless waves of emotions and poetry, I was glad for the amazing amount of thoughtful detail put into this mod. It had excellent scripting, use of items and placeables and really compelling characters. The romance scenes were well thought out.
My only gripe was that Solaufein kept dying. He was not a very good character and unless he buffed up before battle (which was often sprung upon us) he died really quickly. The orcs at the beginning seemed unusually tough as well.
I found some of the puzzles to be unneccessarily difficult to complete, but luckily there was a walkthrough, so I found my way through.
I played as a surface elf ranger, level 11 and got 2 levels during the course of play. I think I would have had a lot more trouble with combat if I didn't already have epic gear from another mod.
All said, a very good mod.
It says in the readme file that if you have epic gear (or anything beyond level 12 gear) the encounters will scale according to not just level, but also class and gear as well. So it makes sense that the battles would be too difficult for Solaufein since it was recommended not to do that. I played thru the game with a level 12 chaotic good human blade bard with no trouble and had also enabled item level restriction before loading up the mod. I will play thru again with a level 10 chaotic good human scout rogue on my next playthru and possibly one more character/playthru after that. Considering that there are six different endings you can get, it would be nice to see at least a couple of them and how they play out. My first run through of the module, I chose the romance/stay as mortal ending, but would like to see what happens if you picked the ascend to goddess ending, but not romancing your drow companion. Possibly with my third playthru I will. Gonna romance the drow again with my second run-through. :)
And yes, it is a very good module, well worth the time spent playing it.
One thing I forgot to mention was that there were no cutscenes featured in the game. I thought there were supposed to be some cutscenes? Or perhaps my definition of a cutscene is different from the module maker's?
I'm happen to be a gaymer and Neverwinter Nights is my all time favorite game to play. Sadly there's really not that much at all thats offered in the modding community for gay players. So I really appreciate you having the openmindedness to allow this mod for gay players as well. It wasn't a perfect module. The pacing was very fast and I felt like you could've expanded it to be something even more epic. And also us gaymers do notice gender-specific terminology. Being called a goddess at the end rubbed me the wrong way but thats understandable. Not terribly "triggered" at that. Also I don't remember but there is a game breaking 'dead end' right after he get's kidnapped that I couldn't get through, but maybe thats a problem from my end. But altogether this was a great and honest effort and I'm thankful you put in the thought.
8/10