After the destruction of the mythallar, you dove through the shadow portal to escape the desctruction of Undrentide...
Sea of Shadow is a single player bridging module between SoU and HotU. It tells a story of what happened after your character fell through the shadow door in Undrentide and how they travelled to Waterdeep. It should take a character from level 13 to level 15. The playtime should be around 3 hours.
The module is set in a portion of the negative material plane that is transitioning to the plane of shadow. As is appropriate to the setting, there are a lot of undead enemies.
Other than bug fixing the module is complete.
N.B. I have added a 1.69 compatible version of this module. However, this version was created using the EE, and converted to work with 1.69 using NWShacker's Demodulator. As such, there may be wierdness in the 1.69 version.
Recommended Level: 13-15 (characters will be given enough XP to reach level 13)
Number of Players: 1
Races: Any
Alignments: Any (Good and Neutral fit the story better)
Rest: Restricted to interior areas
Death: No respawn (save often)
Credits
Author: Wendigo211
N.B.: The Reaper, Realm of the Reaper and some of the Reaper's conversation were taken from Hordes of the Underdark
Special thanks to NWShacker for his invaluable assistance in creating the 1.69 compatible version.
Attachment | Size |
---|---|
EE version of the Sea of Shadow Module, Movie and Walkthrough (553) | 7.23 MB |
1.69 version of the Sea of Shadow Module, Movie and Walkthrough (362) | 17.79 MB |
Played the Steam Workshop version and enjoyed it. The Realm of Shadow is visually distinct without requiring any additional content packs, and the compact adventure ends just before the setting starts to feel monotonous. It's especially fun with an undead-blasting Paladin, Cleric or Sorceror. My only complaints are some obscure puzzle solutions and the fact that both NPC companions are largely forgettable despite having plenty of conversation options.
This is a good module and i like the story but i am biased, i like anything remotely related to SpellJammer so... The game only works with Nwn EE and not the 1.69 classic (maybe something like Nwn Demodulator could help going back to 1.69). I don't know if its a global problem, but to finish the game and avoid being stucked at the last cut scene, i was forced to dismiss / revoke my companion (a brown bear) before that cut scene.
Thanks for the vote, and more importantly the feedback. I'm glad you enjoyed the module. I'd love to make a proper SpellJammer module at some point, however I'd really need to work out some kind of ship combat system. I think that would work better in NWN2 due to the built in UI modding capability. I'd also need a lot of art assets, so I'd probably need a 3d modeler to work on the project with me.
I haven't been able to test the module in 1.69, since I only have access to the EE. If someone can get it to work in 1.69, they would have my gratitude.
I will run through the module this weekend with an animal companion and see if that breaks anything. I did run through it with a Druid before, but I only used the companion sporadically. Thanks for the reporting the issue.
It won't work in 1.69 since it uses a lot of EE-only functionality, mostly effect-related.
Thanks for checking, it's shame I can't get it to work in 1.69.
No problem. Technically you may be able to work in 1.69, but you'd need to put some extra scripting work (assuming the problem is only with scripts). If you really want to try to make the module portable between the games, I can PM you the list of scripts which don't compile under 1.69. It's about 30 or so.
Thank you, that would be great. Is there also a list of the scripting functions that are EE exclusive so I know what to avoid? I'm more that willing to do my part so that Diamond users get a chance to enjoy my work.
PM sent. You'll find EE-related function reference on the Lexicon here.
Fascinating to see people still doing bridging modules, so many years after the contest. Looks very impressive; will be sure to give it a try should I ever replay HotU.
Cool! Another bridge module! Thank you.
Got plenties of characters in game thru SoU; once I finish with one of them this will be surely my next pick!
Quite hard for weak characters due to item strip. Nevertheless quite fun as well.
1. Fate of SoU Companions: Mentioned, but unknown (0)
2. Given Relic of the Reaper: YES (+0.5)
3. Unique use items: taken away, full non-refundable item strip (-0.25)
4. Ends in Waterdeep: YES (+0.5)
5. Ending level(should be at least 15, but since I finished SoU at 13th.. I will accept 16th): 15 (+0.5)
Final Vote: 8+1.25=9.25=9
Some bugs:
- petrification makes henchmen leave party and it is not possible to re-recruit
- Typos:
"retrive" - Hassan
"Recieved" & "uneathy" - Journal of Albrecht
"Bishous" - Rennard
Thanks for the vote and more importantly the feedback and bug reports.
Did you play the latest version? I thought I had fixed the bug where the petrified companion wouldn't rejoin your party, but I'll look at it again.
I'll fix the typos, but "bishous" isn't a typo, it's what the Church of Helm calls their bishops. https://forgottenrealms.fandom.com/wiki/Church_of_Helm
I initially wrote a larger review but lost it due to a crash, so I'll just focus on spotted issues:
Okay hackenslash module. A bit short, though. I could rave about other little things, but since you marked the module as finished there is little point in that. PM me if you wish to hear it out.
Hello, I finally began playing the module and liked some features like the modified appearance of my character.
Gloomy, dark and deadly environment.
Got a problem tough, I think I am stuck. (EDITED) I found something which was dropped.
Removing spoilers below
Thank you
SPOILERS
Got stuck for real. In the Isles of Stone made a quicksave immediately after killing the first boss. Then I got killed, loaded the game, and the remains of first boss are gone, as well as the bottle for killing the next boss. Any help?
Unplayable as arcane archer. Great idea but challenge for that type of character is just too great. Hassan all the time tries to hide in fight and because of that im focused all the time, regardles of what behaviour i set for him. In the end it does not even matter that its hard when having like 4-5 attacks per round with holly arrows is not enough to even scratch the werewolf.