Title | Scourge of the SlaveLords: Pt 1 |
Author | JayAre |
Submitted / Updated | 09-03-2004 / 04-17-2006 |
Category | Classic PnP Conversion |
Expansions | Requires All Expansions (SoU & HotU & CEP) |
Setting | Greyhawk |
Gameplay Length | 3-6 |
Number Players | Solo / MP (one Party) |
Language | English |
Level Range | Solo 6-9; if Multi-player 6-8 |
Races | any |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Medium |
Classes | any (Good idea to have a Cleric or Thief in Party) There is a good mix of Henchmen included in the game, located in three areas within the city. |
Scope | Part of Series |
DMNeeded | Part of Series |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 09 |
Max # Players | 06 |
Min # Players | 01 |
Min Character Level | 06 |
Content Rating | Teen |
Alignments | any (neutral or good is recommended) |
Gameplay Hours | 03 |
Description | |
This is a conversion of the 1986 'Scourge of the SlaveLords' which is the combination of the 'A1-4' series modules(Slavers). You and your fellow adventurers have been recruited by Lady Dame Gold of Safeton to take a special antidote to her sick and dying brother, but on the way, found out that the Lady and her guests had been taken as slaves. While pursuing them you and your fellow adventurers were betrayed and taken as slaves aboard the slaveship, the Ghoul. Here you must fight your way to freedom or become slaves for the rest of your lives. In the second chapter, after your escape from the Ghoul, you start your journey, ill-equipted with your newfound freedom, you want take revenge upon these slavers for what they did to you and to help free your friend, Dame Gold. First, it would be wise to find out all that you can about who these slavers are and where they are taking their victims. ************************************ This is a Semi-HCR module: -(LimitedRestTime/No Armor when sleeping/Requires Bedroll and Food when resting/Require Cleric or Heal potions to heal Damage...ie Full healing does not happen when resting, that's what clerics are for.) -Bleeding in effect -Re-Spawn in effect -No Stone Of Recall -It may be benificial to have a deity named, so that you may pray to them if you are dying. ************************************ Mac-users may need to use CEP 1.52 version, because some MAC-users had difficulty getting a few things to work properly in the game. |
Attachment | Size |
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![]() | 3.08 MB |
![]() | 10.74 MB |
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94.3% |
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98.9% |
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93.3% |
Lanterna |
75% |
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91.7% |
SoZ Trade System Demo and Documentation |
100% |
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80% |
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75% |
Probably the best A1 conversion I've played thus far!! Very detailed, fantastic PnP feel, lots of RP. You can see that the author put some real time into making this one, the use of CEP and game mechanics are implemented flawlessly. I can't wait to continue with A2!!!
I actually forgot! I did encounter one possible bug (which you can make a good pun with), I don't know if it is my fault for missing some textures but there are no visual textures on the aspis hatchlings. Those were invisible for me . .
It is one of the best modules.