Category | Humorous/Parody | |||||||||||||||
Expansions | Requires All Expansions (SoU & HotU & CEP) | |||||||||||||||
Setting | The setting is the world of Janopsye, a standard D&D world created by my friends and I. You are in the Northern part of Litra. Your last adventure was in the southern part | |||||||||||||||
Gameplay Length | You could end the game in 1 hour or 50. There are multiple endings. | |||||||||||||||
Number Players | One player, you can have 2 henchies join you. | |||||||||||||||
Language | English | |||||||||||||||
Level Range | 6-20 | |||||||||||||||
Races | Any | |||||||||||||||
Tricks & Traps | Medium | |||||||||||||||
Roleplay | Heavy | |||||||||||||||
Hack & Slash | Light | |||||||||||||||
Classes | Any | |||||||||||||||
Scope | Large | |||||||||||||||
DMNeeded | No DM Required | |||||||||||||||
Single or Multiplayer | Single Player | |||||||||||||||
Max Character Level | 20 | |||||||||||||||
Max # Players | 01 | |||||||||||||||
Min # Players | 01 | |||||||||||||||
Min Character Level | 05 | |||||||||||||||
Content Rating | Adult | |||||||||||||||
Alignments | Any. Evil has a little more to do than good. | |||||||||||||||
Gameplay Hours | 60+ | |||||||||||||||
Description | ||||||||||||||||
Description: Saving the world is hard. Saving yourself is harder. In the first game, you found yourself stuck in a fantasy world with magic and monsters. You worked hard to find your way back to your home; a slightly psychotic little mudball called earth. Three clerics agreed to work together to send you back. However, it seems a little bit of zombie mush got on one of the scrolls and something went wrong. You have not left this world to your great dismay. Now you are stuck on a fantasy world with danger and intrigue all around and only one rumor of a way back. The question becomes, what will you do with the rest of your life here? Will you find a nice little house and settle down, or will you try to become as powerful as possible, your name going down as legend. Or will you cling to a thread of hope and try to get back home once again. There are numerous quests that can lead to different endings. You can retire at almost any time buy buying a house, farm, inn, merchant company or ship. Each of those have different random endings. Also, there are a few other ends to different quests. It is very important that I thank three contributors to this module. Fester Pot and Maddyanne contributed areas to the module that are just amazing. The city of Ballemmor, the rural area between Ballemmor and Saint Grynir’s Keep, the exterior of Saint Grynir’s Keep, The inn and keep in Ballemmor and various interior areas of Ballemmor were all created by Fester Pot. It seems as though he uses a different toolset than the rest of us and much of my area designs are inspired by him. If you have the opportunity, you should play Almraiven and Shadewood. Link Link They are fascinating and spooky modules that keep you on the edge of your seat. You can also check out his blog, where he updates his next module, and offers advice on area building. Link The Windy Coast, Stormy Coast, Northern Wilderness Glade and all of the areas within those areas were done by Maddyanne as is the Zombie Bar. My absolute favorite area in the module is the Windy Coast. It is insanely beautiful, full of adventure, and the Sea Spray Inn looks so amazing, with rooftop dining even. Take a moment to pay attention to the gardens around there. True artwork. There are also numerous custom items; many fine liquors, foods and equipment that give the module depth and flavor. If you get the chance, check out the ground breaking module, the Citadel. Link Another contributor is Mistress from the Realms of Mythology. Link I worked with her on updating the Lexicon and discovered that she is a brilliant scripter. The reason this module even works is because of her scripting prowess. I cannot truly begin to tell you how much I appreciate her help and friendship. In addition, QSW, Eva Galana and Thirdpres all contributed some amazing beta testing that have helped me to get this game running better. Without them, it might never have gotten released. A few warnings: Warning 1: This module makes liberal use of tilesets from the latest 1.69 patch. However, these are much more graphics intensive than older versions of NWN. If you have an older computer, it may lag pretty bad in some of the towns. My computer lags in these towns. I gave this matter a lot of thought and decided to keep it that way. I wanted to make a beautiful module and that is one of the consequences. Warning 2: This module has adult content and the possibility of same-sex relationships. These can all be avoided if you wish. There is an adult walkthrough if you wish to avoid these areas. There is also a non-adult version. Warning 3: The adult content is mild and doesn’t even begin to compare to ADWR, so you will be disappointed if you compare it to that. lol. Warning 4: Save often, and I don’t mean quicksave. Always have a few extra saves that you can go back too. It is possible to die in numerous ways in this module. Warning 5: There is an instance where there is an option for your character to commit suicide. I debated this and decided that it would be an option for many people. I tried to do it as tastefully and thoughtfully as possible. I truly hope no one is offended or upset by it. Warning 6: Almost all treasure in the game is guarded. If anyone spots you taking their stuff, they will attack you, or in the cities, they will call the guards. Warning 8: It is possible to break quests. As in life, many paths interweave. There are certain quests that can result in killing a plot character for another quest. Many of the quests are evil or good, so they may interfere with each other. Warning 9: You can make the henchpeople hate you, it’s not hard. They will leave you if they do and you cannot get them back. If you start a romance then break up with them, they will leave you. This will kill their quest if you’re not done with it. Side note: There are a number of bards in the module that have random lines from songs. Can you figure out what all the songs are? There are over 200 lines from songs. Known bug: There is still an issue with NPCs not spawning when you enter an area. It is extremely rare now. If it happens, just exit and re-enter the area and it will work. Final Update 4-19-10 000. Fixed clothing and book treasure so that the containers generate general treasure instead of the same item each time. Not perfect, but not as bad. 00. Added the option of ending all romances. However, your henchies will get cranky about it and leave your party if you do. 0. Added Black Ice Keep quests. Note: I wrote these without much regard to henchies. There is no henchie interaction in them. They are mainly for the player. 1. Added Mmm, cat quest with kuo toa cook. 2. Changed treasure system so that citizens of cities do not attack, but instead call guards who are now bribable or attackable. 3. Zombie Bob speaks Liselle's Dialogue. 4. Mushrooms in secret cave made hostile. 5. Journal entry on Ollie fixed. 6. Scrolls of virtue removed from treasure. 7. Fixed journal entry "Romancing the Bob" Liselle, married a man by the name of Joseth Twillet" -> should be "Joseth Perrlot". 8. Fixed Zaltammar's quest giving convo. 9. Moved the point where the troll spawns to later in the billy goat convo. 10. Made it so that the billy goats only talk if you have taken at least 2 ranks in animal empathy. 11. Fixed sahuagin door text. 12. "none of the variables worked" on entering the sea cave fixed. 13. Fixed Iack and Zaltammar not attacking each other at door. 14. Fixed Karkle’s conversation so that he talks about the events of the ruins. 4-22-10 Added final non-adult version "I see silly people" |
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Files |
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Required HakpaksSee further down this page
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Attachment | Size |
---|---|
rgwmusic.zip (1553) | 49.91 MB |
snm.zip (1437) | 1015.86 KB |
description_and_walkthrough.doc | 115 KB |
guide_to_adult_content_in_resurrection_gone_wronger.doc | 34 KB |
maplitra.pdf (1408) | 2.85 MB |
resurrection_gone_wronger_i_see_silly_people.zip (789) | 7.78 MB |
resurrection_gone_wronger_romancing_the_bob.zip (0) | 8.11 MB |
Aribeth's Redemption - Chapter Three |
93.3% |
Madness and Magic |
92.7% |
Shadewood |
96.7% |
Demonheart - Chapter II |
95.7% |
Lords of Darkness 4 - For Crown and Country (V1.2) |
90.8% |
The Aielund Saga Act III - Return of the Ironlord |
89.3% |
Gladiatrix |
88.5% |
Bloodright - The Blood Royal |
91.1% |
EE2 - Excrucio Eternum (Full Version) |
98.8% |
The Aielund Saga Act III - Return of the Ironlord |
89.3% |
Snow Hunt |
91.2% |
Demonheart - Chapter I |
97% |
Lankhmar Nights |
92.9% |
Gladiatrix |
88.5% |
Resurrection Gone Wrong |
91.1% |
Cheers for the upload, kookoo. The files were deleted on the old vault at one time. Which was a shame, it was a pretty good mod.
Thanks TroubleAbroad. The creators of this vault did an amazing job of recovering it.
This is a pretty awesome module, I feel myself feeling for the "henchies" even if I barely know them (silly me, I didn't know there was a first part at all, and even then I managed to quickly relate to the characters), from Bob (I really want to hug him lol) to Gothyia and even Karkle. One thing I find rather strange though is the lack of visual nudity in the adult version, is there any quick and easy way to implement nudity in the module?
Hi Nixea. I'm not certain why there's no visual nudity. I haven't opened it in years. I'll have to take a look at it and figure it out.
Hi again, I've ran into a pretty werid issue that I can't seem to fix no matter what. I can't get the Marshall of Vellior to spawn at the dinner area at 7pm. I'm not an expert on modding or scripting but I found what supposedly triggers him and it seems to be in order, it looks like it checks if it's 19 hours, something about the waypoint and tries to spawn him, except it never happens in game.
Hi Nixea,
As far as the visual nudity is concerned, I was talking with one of my friends and she reminded me that I chose not to add that due to the fact that one version is pg. Most of the adult scenes are blackout, so I decided it wasn't important to have nudity.
As far as the spawning issue, I think that has happened before. I'll try to look at it this weekend to find a work around.
Nixea,
It looks like I forgot to add him as a variable to the waypoint. :( So your best choice to create him is to use the cheat console.
Type in ~
That will open a section for you to type in commands.
Type: CreateCreature ("MarshalVellior")
That should generate him. He'll disappear every time you leave. You can use that to bring him back again. The rest of the variables should work in his conversation.
Couldn't you just add him and update the mod? Not everyone wants to mess around with the console.
Hi there!
I believe I've encountered a bug within a quest for Ressurection of Bob. The conversation with a Driad ends suddenly after Bob's line "You don't have to do it, I'll understand" or something like that. I can start the dialogue over, but it allways ends like this. Reload doesn't help either.
UPD: Just solved the problem: it goes swell if Bob is out of the party.
Fantastic! Loved this mod - so much to do, so many places to go and so many Quests to solve!
I had one strange problem that I couldn't figure out though, there were a lot of "faction" issues that I didn't catch until too late (already saved several times), etc.
I play a Paladin and lost my "Good"status without realizing it until it was too late. The only way I even knew this was [A] I couldn't level up, and [B] I couldn't equip a nifty sword I'd found. Other than that, I had a great time playing and will probably continue on & off for a while to come.
Still voted a big fat juicy "10", and thanks again for a wonderful adventure! :-)
Is the clean version still available?
Hi Savisckster, "I see Silly People" is the clean version. :)
I can't find it; a link please.
It's the second to last download link.
Weird. I cannot download any of the module files as they are not clickable (but I CAN download CEP via links). When I hover over the file, the link gets underlined, but the text area is not clickable; also, when I click "copy link" and then paste it, the link copied to my clipbord is the link to module page. It is the first time something like this happens on the vault, in the mantime all other module sites are ok. Maybe dubious formatting is the case, as the text somehow trasngresses the boundary of the main body of the page? Can sb help me?
I just checked and in Opera (latest version) I have no problem. What browser are you using and does the problem persist if you close and reopen it.
TR
I tried Opera and IExplorer on win10, yes the problem persists... it is weird, everything else on the vault works perfectly fine in terms of display of pages (including a page of this module's prequel).
Skip the first "Files" section (which was copy/pasted from the original IGN vault description) and go for the second "Files" section which holds the files that are here on the new Vault.
This was a great module! The interaction with henchies was excellent and also with NPCs thoughout the lands. You never know when one will impart some bit of wisdom that you need! I did not finish the Resurrection quest (not really having any direction as to how to accomplish this!) and also the Magic Milk one. Other than that, I liked this one for the story and use of the haks. Not a huge amount of hack n' slash but that is alright. Very well done indeed, Kookoo!
I felt engrossed within the first 15 minutes and it didn't let up. A true gem on this site.