Title | RDM I - The Rise of Drevin-Mur |
Author | mherberger |
Submitted / Updated | 09-17-2004 / 10-12-2005 |
Category | Dramatic |
Expansions | Requires All Expansions (SoU & HotU & CEP) |
Setting | Anywhere |
Gameplay Length | 2-4 |
Number Players | 1-4 |
Language | English |
Level Range | 5-8 |
Races | All |
Tricks & Traps | Light |
Roleplay | Medium |
Hack & Slash | Medium |
Classes | All |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 08 |
Max # Players | 04 |
Min # Players | 01 |
Min Character Level | 05 |
Content Rating | Everyone |
Movie Link | Included in the zip file |
Alignments | All |
Gameplay Hours | <1 |
Description | |
An evil has been unleashed upon the land. You have received word requesting assistance in the locating and capturing of the fugitive Drevin-Mur. The future stability of the kingdom is at stake. This was intended for solo adventurers of 8th level or multi-player groups of two (7th level) to four (5th level). No DM is required. As with most modules, a well-rounded multi group of a fighter class, healer and either a magic-user or thief is desirable but not required, henchmen are available to round out your party for a price. This adventure was designed for characters of good alignment. However, neutrals and even evil alignments can play. It should take between one to four hours to complete. |
Attachment | Size |
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![]() | 13.8 MB |
level limitations