Pretty Good Character Creator / Customizer (PGC3) powered by IGIPE is a tool for building, equipping, and combat-testing Player Characters (PCs). It’s optimized for setting up "legit" characters to use in games where it's appropriate to start at levels other than 1. It also supports DM Friendly Initiative (DMFI) functionality.
Using PGC3, you can:
Requirements vary depending on which version you use. Although CEP2 is listed under the "Required Haks" section, there are separate hak-less and CEP2 versions available for download. Read the file descriptions carefully to make sure you're downloading the version that's right for you.
Note -- The screen shots provided here are not original to when this was on IGN's vault but do give an accurate representation of what this module looks like.
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I copied the exact description from IGN's vault page thus why the description makes reference to their being multiple versions and CEP functions. The only version of this I have ever downloaded was version 4.4 Beta, which has always worked fine for me, as I wanted those additional functions more than a CEP merchant. (The CEP version was only at 4.3 thus would lack the 4.4 functions.)
Update -- Version 4.3 and Version 4.3 CEP added. There was a version 3.0, but that was only for people who had not patched their game beyond 1.67 and hopefully everyone is patching to 1.69 at this point. :)
Great module if you want to create a test server to test feature with new features before pulling them to production! Only bad thing is that you need to figure out how to place everything nicely for your integration, but once you figure that out, everything works really nice!
I love this mod and use it all the time!
Was there ever a 4.4 update for the CEP version, or is latest for it still 4.3?
The CEP version never went past 4.3
Very handy mod due to some adventure/campaign builders not giving the player a starter zone (to set lvl, gold, items etc.)
A must-have for srs players.
demo vid
A must
O P T I M A L
B U I L D S
L A D S
Had to reinstall NWN and have kept the previous files. How do I restore the persistent chest contents?
THE BEST things about this creator are:
/1/A trans-module persistent chest capable of storing items which remain out there once you QUIT the module! Thanks to this you can take cool items from any NWN character and leave it here for posterity or for other NWN characters your create.
/2/ Item creator that finally allows you to make a whip with additional damage that would be useful as a main weapon, chainmail with no arcane spell failure uitable for a warrior/wizard or a fireball throwing harp.
A must have for NWN adventurers to prepare balanced PCs to be used in modules that do not require you start from scratch.
A must have.
Uhh..I have NWNEE from Steam and was wondering where the CEP mechant was after I installed the PG3 CEP ver?.....i only saw the one dwarf merchant.........nothing of a 2nd merchant......you have items dwarf, mirromirror,set-up lady, blue Noble guy with ugly FOO-MAN CHOO mushtache for charactor colors, wings , maybe better mushtaches too, but no CEP merchant......am i misiing something?......and BTW love this mod........!!!.....
oh and I have CEP.2.6 installed correctly, properly placed, Game is 1.69 from NWNEE edition. i know the GOG versions had problems, dont have that problem. I want CEP stuff so I can properly dress the love of my life Aribeth. ty so much......im sure its something stupid....
Ok, maybe I'll get a faster response if I join the NWN Vault on Patreon, in which I did, I'm a "Tenner" ...lol
No Im a old fogie who likes little elven feet on Aribeth and enjoys A TON of modules and content on the old vault as well as this one now. It feels good to replay after 16 years or so. Soooo Im creating the "perfect Torm champion , with "rogueish" skills but still a good guy, most of the time. Want to create and save for each henchman an dthe best custom armor I can find for Ari. She deserves it after what happen to her. All you authors and web upkeepers deserve some kudos and a little more than 15 patreons !! to help you all to maintain this site and content.....ty..........
AHHHHHH....ok......PRAISE JESUS!!!!!
Ok, I tried to just change the ".mod" file an dkeep the same save. Doesnt work.......Now when I imported same charactor into "new" start, little red head elf (Aribeth's sister???) is there next to equipment dwarf.......ty so much for helping me.....lol
The thing is Neverwinter Nights never worked as more modern games, where you do a modification, change stuff, and simply load your saves and see the changes. You have to restart entire modules to see changes, UNLESS you modified the files within a HAK pack or the override folder. Anything modifed within modules is a no no. It also seems you tried to use one module instead of another, which is even less feasible.
Ahhh...si senor....I was thinking to just change the ".mod" file (Non-CEP ver 43) and drop in the CEP 43. And thought I could still use save. Now when i started new charactor , CEP merchant was there. But thank you though, and thats true, change the .HAK or overide would be feasible but the save has the info from OLD .mod.......:-)........
Is IGIPE still on the vault? can't find it anywhere, i'd need the "remove item properties" feature that it includes. I have tried to export it from this release but its functions are mixed in different scripts with different names that i can't isolate it and cound't make it work elsewhere ;)
Closest I can get is this -
https://neverwintervault.org/project/nwn1/module/demo-item-properties-fo...
While the demo made it the actual igipe zip didn't make it and is zero bytes in length.
TR
Can't go a day in NWN without it!
Indeed a 'Pretty Good Character Creator'! The key feature this trainer module has that I haven't seen before is the Weapon Creator!! Finally I can create my stuff for any character with the correct level of gear without having to resort to the Aurora Toolset <3
Very, very, very ( have I said "very"?) useful mod! Thanks a lot! I make my chars only through this!
Module Testing Tournement 2020
Hi, I used to be styzygy (the "T" was a typo, and on the old system someone else had "syzygy" so I never got to change it). I just discovered there's a resurrected NW Vault, people are still playing the original NWN, and people are still using PGC3. I'm floored and grateful that after all these years, this thing I built is still being enjoyed. Thanks for your kind posts and ratings!
I like this module for game testing and really impressed it is still being kept up to date, deserving of a 10/10 rating for sure
I have a question for the authors
I am trying to investigate Knockdown and Discipline Mechanics.
I made a level 10 paladin with 9 AC, 4 discipline skill. I generated a level 10 fighter and a level 10 monk and neither attempted to knock me down.
Have you got any advice or tips to make these NPCs attempt to knock me down?