Title | Plains of Ida |
Author | Mordenkainen |
Submitted / Updated | 07-31-2006 / 08-01-2006 |
Category | None / Freeform |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | Plane of Ysgard Plain of Ida |
Number Players | Tenatively SP, but MP is possible. |
Language | English |
Level Range | 1-40 |
Races | All |
Tricks & Traps | Non-existent |
Roleplay | Non-existent |
Hack & Slash | Heavy |
Classes | All |
Scope | Epic |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 40 |
Max # Players | Any |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Everyone |
Alignments | All |
Gameplay Hours | 60+ |
Description | |
The Plain of Ida is located on Ysgard, near the city of Himinborg. The area is ripe with positive energy which slowly mends wounds and destroys undead creatures. All fallen combatants are resurrected the following day, so it is an ideal place to hone your combat and magical skills. This is a Hack and Slash module to the highest degree. It is an excellent tool for testing character builds against a multitude of diverse and powerful opponents. It is a constantly flowing battle, in which as soon as one soldier falls, another takes it's place. Features: *Armies of enemies and allies ( 6, 12 ,or 24 per side, configurable in game ). *All soldiers will level up to PC's level. 1-40 is supported. *All soldiers are equipped with random equipment suitable to class and race. *All equipment has random appearances. Makes for some interesting armor. *All equipment has random item props by level ( this is configurable, too ) *Powerful extra-planar creatures will join the battle at levels 15+. *Lootable corpses that fade after a configurable time limit. 15+. *Lootable corpses that fade after a configurable time limit. *All gear spawned on NPC can be taken and used from the corpses. *A smith that can alter weapons for a price. *A gift ( custom scripted item ) of the PC's choice upon starting. *All custom scripted items will grow in power with the PC. *Bounties are paid for each kill dependent on the creature's CR. *Area cleaner. Drop unwanted items on the ground. *Teleporting system. Teleport to the battle and back to camp at will. *All the action, none of the B.S. |
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Like I said on the old vault, it is great for what it is, a hack and slash module. No real plot, just respawning NPCs fighting it out. Teh script for custom armors and objects is pretty cool.
not interested