Title | The Pillaging of Waycrest (Public Release Version) |
Author | Matthew Fisher |
Submitted / Updated | 07-21-2007 / 07-22-2007 |
Category | Combat |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | A generic village on a river. Some references made to the Brell setting. |
Gameplay Length | The game itself is timed for 30 minutes. The total play time should not go over 40 minutes unless you spend an inordinate amount of time customizing and equipping your character. Pregenerated characters are included in the ZIP file so this can be avoided all together. |
Number Players | The module is balanced for 1-3 players. It is compatible with any number of players. |
Language | English |
Level Range | Characters will be set to level 10. |
Races | Any, your character will be turned into a male Orc for the module. Suitable portraits and voice sets are advised. |
Tricks & Traps | Light |
Roleplay | Light |
Hack & Slash | Heavy |
Classes | Fighters, Barbarians and Rangers preferred. |
Scope | Small |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 10 |
Max # Players | 03 |
Min # Players | 01 |
Min Character Level | 10 |
Content Rating | Teen |
Alignments | Evil! EEEEEEVIIIL! |
Gameplay Hours | <1 |
Description | |
Waycrest is a farming and trading village located on the busy Davrus river. Increased activity by Orcish raiders has forced the Waycrest town council to increase the size of its guard force, establish a local militia, and request the assignment of an Imperial Legion unit to a garrison nearby. Nevertheless, Waycrest is still in desperate need of capable defenders. ...Unfortunately for them, that's not you. ------------------------------------------------ In The Pillaging of Waycrest, you play an Orcish raider in a position of command in a marauding warband. You've got 30 minutes to compete for a high-score in property damage and theft: burn anything you can't carry! However, the people of Waycrest aren't going to take it lying down... - About the Module - This module was originally created for Bioware's 2007 World Designer search. All code is original, including the AI, cutscenes, traps, etc. This is the public release version and is the version that will continue to be updated now that the deadline for the contest has expired. It also lacks the spoilers of the Bioware version. The Bioware Contest version can be found here: Link Please be advised the The Pillaging of Waycrest has considerably higher system requirements than is normal for Neverwinter Nights. Having an insufficiently powerful machine will result in strange behavior from the AI as Neverwinter Nights drops executions of scripts. |
Attachment | Size |
---|---|
the_pillaging_of_waycrest_mv.zip (279) | 1.35 MB |
Pre-set levelling.
This is a well-crafted, lovingly detailed module that has a unique concept and works well in both single and multiplayer mode. (I've hosted it multiple times at Neverwinter Connections and it's a blast). Also neat to see this sort of thing done in a no-hak way.
The one small gripe I have is that the final results are given in a cutscene once time runs out, and you can't exit without restarting the game. So if you're in an MP game, there's no real chance for a post-game chat while still in the mod.