Title | A Pawn in Priador |
Author | aleisterhuxley |
Submitted / Updated | 03-29-2008 / 03-29-2008 |
Category | Roleplay |
Expansions | Requires All Expansions (SoU & HotU & CEP) |
Language | English |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 01 |
Max # Players | Any |
Min # Players | Any |
Min Character Level | 01 |
Gameplay Hours | 01 |
Description | |
A short adventure for level 1 characters taking place in the Forgotten Realms, specifically Priador, near Thay. There are two henchmen available and it is recommended you take both of them. This module requires CEP 2.0 and was created using numerous recources from the fine community of NWN developers, including Lilac Soul's Script Generator, the Module Builders Henchmen Kit and prefabricated areas from Remir, Redunzgofasta and others. |
Attachment | Size |
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Short module with nice scenery.
Reading the comments I started with 2 hench (edited module in toolset) and with 2nd level and it was easy. Recommend to either start at 2nd or "hack" 2 henchies. If you do both it will be too easy. I started with some basic eq though.
QA:
Ignar says in the woods that hag is to south east when she is to south and little bit west.
One of tourist conversation questions ends with a dot instead of question mark.
Doors in temple district are just openable props for most of them.
Temples can't be accessed from spring area. I wanted to finally buy those boots from Chauntea :/
Voted 8
I can't get into the dwarf's wagon as he insrtucts after giving him the ice crystal. How do I do it?
This module is extremely short and limited, but all seems to work, hence the 7 stars. As you resolve the temple issues, presumably one way or the other, that is the end of the mod. I could only get the Bard to join me, not the dwarf. Perhaps it is one or the other?