Neverwinter Nights:Enhanced Edition only!
The Obsidian Legend by Snottling
Attachment | Size |
---|---|
![]() | 70.17 MB |
UNDERMOUNTAIN- Maddgoth's Castle |
82.5% |
Lanterna |
78% |
Ravenloft: Dreamscape |
78.8% |
Night Howls in Nestlehaven V1.17 |
88.8% |
Sheep and Stone |
93.3% |
The Cursed Land |
83.3% |
Serene |
84% |
The Gathering Storm |
84.4% |
The Crystalmist Campaign Chapter 1: Against the Cult of the Reptile God |
85% |
Trial and Terror |
83.3% |
I am waiting for it with pleasure. It is so good to give us new modules for this wonderful game.
Module Testing Tournement 2020
Hey Celestia!
Thanks for taking interest! Just another few days... :)
Another poor soul waiting for the release date
Greetings Pomprant!
The wait will soon be over. :)
I'll download later, would you kindly recommend a starting level?Is it for a new character?
Cheers
Hey there Nathan!
Thanks for your interest in the module. Preferably, you roll a new character and you get exp to level 12 on log in. Of course, you can also use an existing character, but they should be around 12 or so, otherwise it won't be a challenge.
-Snottling
Definitely giving this a try once I have time! Does the story assume a custom made character?
Hello Isewein!
Yes, either a new character (starting at 12th) or another local character. It really doesn't matter, but they should be around 12th level.
Pretty nice so far, beautiful and large maps, but that seems to be a part of the challenge.Nice balance with the fights.Now i'm stuck in the dwarven halls being told to find a key?
Hey Nathan!
Glad you like it this far. The key is where the spiders are, that is, on the first floor. Do a thorough search of those two rooms and you'll find it. :)
Does it work with the Enhanced Edition, or just the original?
Hello LiamChgo!
Thanks for taking interest. It is for the enhanced edition only.
I enjoyed it very much! I was a little disappointed that there wasn't more of an epilog for the companions, but I did enjoy the obsidian variants of the duergar. Are there any plans for more modules in the same setting?
Greeting LiamChgo!
I'm happy that you liked it. I have plans for a module set in Phlan, on the Moonsea coast. It will take a while, though. Maybe come summer. Also, please rate the module!
A pretty nice module, some of the maps are spectacular.A lot of fights, some challenging, and a nice story.Took my rogue a bit over 6 hours
Thanks Nathan!
I know there are room for improvements, like more conversation options, but it is what it is. Glad you liked it. :)
Incredibly well done module, really enjoyed it, good work with the decoration :D
Thank you joaquim98! Glad you liked it. :)
Won't let me open the module in toolset. Says it was made with a more recent version of the game. I'm using 1.78
Hi Jedijax!
The module was made with 1.79. You can update on Beamdog or Steam.
Thanks for replying. I'm sorry, I meant to delete that comment but was half asleep. I was going to ask about 1.79 introducing a new bug regarding custom content, and whether that was already patched or not (which is why I haven't updated yet, but then decided that had nothing to do with your module, so stopped writting, and thought I deleted the comment, which I clearly didn't.
All good, mate :)
Hello
I'm enjoying so far, but I'm stuck. I can't talk to the Baelnorn. I've already killed all the Drow I saw in both floors, even some Wyvern outside but he is standing by his tree and doesn't respond. What do I have to do?
Thanks!
It sounds like you havent killed the Drow High Priestess. She's standing on the western bridge on the second floor.
Hope that helps :)
DO you know where I can get a link to Enhanced Edition? I only pay with NWN1
GoG, Steam or Beamdog.
TR
You beat me to it, TR. :)
Note that the GOG and Beamdog versions get much fewer updates, sadly.
Really? I seem to get all the updates from Beamdog as well as Steam.
GOG is a different matter.
Sorry, my bad, I don't really know how updates are handled with the Beamdog version, I just recalled that Beamdog users had to wait for the Tyrants of the Moonsea DLC just as long as (or even longer than) GOG users (~1 month after Steam release), so I assumed that updates would arrive with similar delay. Good to know that's not the case.
I got the hammer and the dwarf did not talk to me. I then killed the Namess One and the dwarf still did not talk to me. I then tried to leave the mountain area and it says I have unfinished business. As a result, I cannot continue the game.
Have I done something wrong or am I missing something?
Thanks for any help or guidance.
I guess you have to reload. You should talk to Anabar first, -then- get the hammer, if I remember correctly.
Actually, it doesn't matter. Just take the hammer and kill the Nameless One, BUT, remember to loot the staff piece from him. -Then- you can continue. :)
Thanks for the responses. I did take the hammer and the staff piece, but still can't leave the area.
Edit:
Also, did try reload and talk the Dwarf first and he still did not respond.
After taking the staff piece, you must talk to Anabar. He should give you a key to the backdoor leading out.
Many thanks for responding.
I did talk to Anabar after taking the staff piece and he did not respond.
I noticed that after getting the journal entry about finding the key, there were no more journal entries when I got the hammer, killed the Nameless One or got the staff piece.
Hmm, you seem to have found a loop hole. Could you please tell me how you progressed? I know you talked to
Anabar's ghost on entering the Halls, then you found the locked door and then what? Also please tell me what your journal says?
When I found the locked door, a journal entry was created saying "I found a locked door and suddenly the ghoist whispered to find the key..."
I then went back and found the key, went through locked door and tried to speak to Anabar, who did not respond. Took the hammer and no response. Killed the Nameless One and no response.
No more journal entries after the one above.
That is the correct order. After you killed the Nameless one you took the staff piece, am I correct?
Hmm, I wonder... I think I may have a solution. The journal updates when you take the hammer and then when take the staff piece and lastly, when you speak to Anabar with those two items in your inventory.
As you may suspect, the journal updates on an OnAcquire event. So if you put those two items on the ground, then pick them up, hammer first, then the staff piece. That should in theory update the journal in the correct way.
Try that and let me know if it worked.
Tried dropping both and then picking up one at a time. No journal updates and Anabar still not responding.
Then I'm at a loss at what to do. Really sorry, but I have no solution.:(
It's a weird bug. Hundreds have played it without any hiccups. I don't understan why it happed. Maybe your download is faulty? Try redownload it. Mayb it'll help.
Many thanks for your help. I doubt downloading it again will help and it would mean starting again. Guess I will give up.
Splendid job for your first module! New tilesets used extensively. Nice story.
Had no problems in Anbar quest unlike Surazal. Have you talked with Anbar on the 1st floor? Try manipulating variables by console after checking his conversation in toolset.
Some QA:
- Ashabenford and the area to the north lags severely. I have even experienced a crash during adjusting settings. This moght be connected to NWN:EE or files in my override. Lowering settings to minimum helps, but couldn't pinpoint what setting exactly. Clearing override does nothing. If you don't get second report for it feel free to ignore.
- flying tree placeable at Ashabenford
- portraits are missing more often then not
- 2 doors are unlocked but have no transition in Ashabenford.
- clipping/flickering dirt textures. If you change their Z axis by minimal amount i.e. 0.01 they will not flicker.
- journal could be more informative, esp. in the beginning
- Lethion speaks about packing up with his fiancee in the grove of oracle after conversing with oracle
- in city of obsidian the doors are empty. Might be better to make some debris and remove the doors to show the city was sieged and destroyed
- obsidian's prisoner does not die despite the conversation
- Celoril final conversation can be repeated for infinite XP
- Pierson disappeared after taking down last boss ???
- could use shop in the last area to offload the loot etc.
- typos:
"prescence" -Pierson Swift trigger conversation oneliner
"the two three friends" - Lethion Silverspear
"going n" - Holeghast in Plaza
Hey Werelynx!
Thank you for a detailed feedback. I really appreciate it. :)
Hey, I'm currently playing through the mod taking notes, but before I go to the trouble of making a list, I just wanted to check - are you interested in learning about some typos and grammar errors I found in the dialogues? Would you find that helpful?
Hello!
Yes, since I'm not a native English speaker, there's bound to be grammar and spelling errors. So, please do. :)
Okay, will do. Admittedly, neither am I, but I still found some. :)
im stuck. i talked to the oracle and rode her back to town but now i cant find the guy with the daughter missing. am I missing something?
Greetings moxy3d.
When you arrive back in town, speak with the oracle again, then head for the nearest building (Council of Six). Inside, you should talk to Lord Heresk.
Hope that helps :) Also, it's a good practice to read the journal now and then (press J).
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