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New_Silverlake_LastVersion
Submitted by:
Submitted by
xax
on 2013-12-19 21:40.
Last modified:
2018-05-13 16:56
Author:
xax
Version:
New
Game:
NwN1
Category:
Module
Requirements:
OC
Xp1
Xp2
Language:
English
Tags:
solo
,
New
,
Module
,
Silverlake
,
combat
,
hack and slash
,
Hack & slash
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Well... I got thrown into cleaning a cellar that looks like an evil dungeon right after arriving at a tavern, where lots of people were killed, and with absolutely no explanation about anything. Lots of enemies with generic loot, popping right on top of me. Henchmen were so generic the author didn't even bother creating a likenes, he just used pre-made npc models. More than a hack&slash, it felt like a proof of early concept.
Thanks for your review.
Okay, this IS just a treasure hunt.
However, the mod is complete, and it has more story than a simple treasure hunt.
Treasure hunt? I played it and it's nothing like it!
Anyway, 7/10 from me.
Thanks to the help I have gotten on this forum, I've gotten the bugs out of my earlier mod versions, worked in a couple of new ideas and tried to make this a little better than just a hack&slash. Please post any new ideas. Let me know.
Just started to play it. And I like what I've seen so far. But, I am stuck...don't know if it's a game mechanical issue or just that I am doing something wrong (which is probably most likely!)
Slight spoilers below...
..
..
I am trying to clear out the basement below the Silverlake Inn. I clear the first level, and then find the pathway to the level below it. I go up the hallway and I seem to be blocked by a mass of rocks or something such as that. And it is trapped. I am not able to disarm said trap. And whenever I try to bash it, my character gets stuck. For some reason the game thinks the object to be bashed is somewhere else. So I am always waiting to swing at something, but am just kinda hung up there. Can't seem to get around that mass of rocks blocking that tunnel. Is there something I am doing wrong? Any way to somehow get around it? Or do I have to be able to disarm the trap?
Thanks!
menatv, very sorry not to have answered you sooner. The trapped blockage cannot be removed or disarmed. After encountering it, and securing the Duergar's Cleric head, return to the inn keeper and you will inform him of the trap left behind and to avoid it. The blockage is meant to permenantly block the area. Thanks for trying the mod. Any more input or ideas is greatly appreciated.
- xax
Interesting mod.
Are there multiple endings(depending on alignment and/or actions through the game), recruitable NPCS with cool backstories and/or romances? Or plans for that?
An adventure full of fun