Title | The Mysterious Tower |
Author | Original: Joseph Goodman (NWN vs. by Schatten9) |
Submitted / Updated | 08-29-2005 / 02-20-2007 |
Category | Classic PnP Conversion |
Expansions | Requires All Expansions (SoU & HotU & CEP) |
Setting | Ruins, Dungeon, Cavern, Indoor/Outdoors |
Gameplay Length | This can be run through without role-playing in less than 4 hours, but with role-playing, it has typically lasted 4 to 5 hours |
Number Players | 7 |
Language | English |
Level Range | 3-5 |
Races | Any |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Medium |
Classes | Any class, but a rogue is VERY helpful. If soloing, regardless of class, be sure to have a high SEARCH skill! Clerics would also be quite helpful, as there are no healing items to be found. |
Scope | Small |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 05 |
Max # Players | 07 |
Min # Players | 03 |
Min Character Level | 03 |
Content Rating | Everyone |
Alignments | Any |
Gameplay Hours | 04 |
Description | |
"In this adventure, the characters come across an ancient wizard's tower. The nearby keep has been reduced to rubble over the ages, but the tower is in perfect condition. It is surrounded by an impenetrable force field that cannot be breached--not even by the ghost of the long-dead wizard, who has been trapped within for centuries. Surely there must be great treasure within this magical abode. But how to get to it?" This is a fun P&P module that I've translated as accurately as possible with the toolset and my limited scripting knowledge. The module starts you outside the ruins, and though it was recommended to me that I put in a starting town nearby, I didn't want to change anything from the original. For fair balance, enter the game with only one or two +1 items and nothing else magical (this will make your finds more rewarding). Also, bring some healing along (portable or a cleric), because there wasn't any in the original so I didn't add it in. I also highly recommend you have someone in the party with a HIGH search skill. If soloing, play at level 5 or 6, have a high search skill, and bring your own healing. This is my first entry on the Vault. I hope you enjoy it and have fun! Note: If you want the original experience without anything added in by me, download the "TheMysteriousTower" file. If you want a slightly adjusted for NWN version with some adjustments added by me (including an opening town with shop, story set-up, slightly more reasonable DC's, and an ending comment), download "The_Mysterious_Tower_v3_Revised" file. |
Attachment | Size |
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![]() | 1.2 MB |
I remember this from the old vault.
Pretty good Search and allied stats, still no seeming way into the tower. Tried all the holes and trapdoors and none ended up in the Tower. I give up.