Title | Mountain Crypt |
Author | Styzygy |
Submitted / Updated | 03-01-2003 / 03-04-2003 |
Category | Temple / Crypt Adventure |
Setting | Generic |
Gameplay Length | Less than 1 hour |
Number Players | Not tested with multiplayer yet...feedback welcome |
Language | English |
Level Range | Anly playtested up to level 3...feedback welcome |
Races | Doesn't matter |
Tricks & Traps | Heavy |
Roleplay | Non-existent |
Hack & Slash | Heavy |
Classes | Something for every class, especially rogues |
Scope | Small |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 03 |
Max # Players | 04 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Everyone |
Alignments | Doesn't matter |
Hakpak | No hak needed. |
Description | |
Lost in the mountain wilderness, you discover a long-forgotten tomb. What treasures, and dangers, await within? Mountain Crypt is a short adventure intended for a small party of starting characters to gain second level. While it's playable as a stand-alone module, it's designed for easy integration within a larger module or persistent world. - Designed for a balanced party of level 1 characters. Possible (but difficult) to solo at level 1. - Playing time: 1 hour or less - Treasure: Low-level loot with some custom magic items - Experience: Level 1 characters should reach level 2 - Play style: Hack & slash, no roleplay. - Locks/traps: Many locks and traps. A Rogue is recommended but not necessary. - No module-level rules scripting (like HCR, Witch-World, etc.) The ruleset was left unmodified to enable easy integration into other builder's .mod files. Send comments to Styzygy on the Neverwinter boards at http://nwn.bioware.com/ |
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