Category | City Adventure |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | Mirendell. |
Gameplay Length | 2 - 6 Hours. |
Number Players | Single Player only |
Language | English |
Level Range | 8 - 10 |
Races | Any |
Tricks & Traps | Medium |
Roleplay | Heavy |
Hack & Slash | Light |
Classes | Any |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 10 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 08 |
Content Rating | Teen |
Alignments | Recommended for Good or Neutral Characters only. |
Gameplay Hours | 04 |
Description | |
Visit Kalamentein, trading port of the Northern Empire located in the world of Mirendell. A gathering point of different races and unusual beings, a place where strange things are common and not all is what it seems. Follow the strange occurrances within the city and uncover dark secrets and hidden truths. Haunted by strange dreams you awake in a cold sweat on the hard cold floor of an abandoned mine. Your memories seem to elude you and the only thing you can remember is right now you should be dead. |
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Journal entries had vague direction, but the Illithid lair was worth it.
This is great, gotta be careful what you do, though.
Started out decently well, but had really weird pacing and inconsistent writing. Furthermore, faction quests are buggy and cannot be completed fully. Combat encounters are also underwhelming, having to fight standard groups of kobolds, spiders, humans for the sake of having fights. Fights against humans are particularly unbalanced with them having extremely high AB, AC and attacks per round.
Attempts of building up suspense to the mystery was done through books and self-reflection dialogues, but was done poorly. Character building for NPCs is mediocre, in that it is difficult to feel attached to any NPC, even major ones, plus there are no companions.