Title | A Mercenarys Luck 1 |
Author | Paphjort |
Submitted / Updated | 12-09-2004 / 12-08-2017 |
Category | Various Settings |
Expansions | Requires All Expansions (SoU & HotU & CEP) |
Setting | Custom world, see readme, map and background story. |
Gameplay Length | 6-12 hours, since multiplayer games take longer depending on the amount of RP... |
Number Players | 1-5. The mod scales, but always use a 1st level starting character (or your character from the optional Prologue story (AML0)) |
Language | English |
Level Range | 1-6. New characters will recieve 2800 XP upon entry. |
Races | pref. human |
Tricks & Traps | Light |
Roleplay | Light |
Hack & Slash | Medium |
Classes | All classes. Starting a new character is recommended and these recieve 2800 XP upon entry. (or your character from the optional Prologue story (AML0)) There are some special rules, see readme. |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 01 |
Max # Players | 05 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Teen |
Movie Link | |
Alignments | designed for good/neutral chars. No specific support for evil. |
Hakp | |
Gameplay Hours | 06 |
Description | |
This is where your part starts. And yes...this was started in a time before Game of Thrones was so popular, back then I used some names from the books, which today I really regret :-) Unfortunately the voices had been recorded, so very difficult to change today. It's only some names that are similar, the places and characters are very different. :-) Due to...reasons... AML0 used Project Q and AML1 uses CEP. Sorry. |
Attachment | Size |
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Can't get out of the first area.
That could be due to entering with a character that is too high level:
"Number Players 1-5. The mod scales but always use a 1st level starting character."
Hi Trixter
Have you hit the gong? If you have, then try to speak with the DM again. He just needs some info before he lets you start the adventure.
Cheers,
Pap
I just noticed that this gets downloaded once in a while, so I thought I would updated it to the newest version I have... :-)
This is an update that fixes several bugs and updating to req. minimum CEP 2.3.
Also changing the name to A Mercenarys luck 1.
Hi Werelynx
Sorry about the late answer, somehow I've missed your post.
AML0+1 has an ending, which is not a cliffhanger, but easy to see (for me at least:-)) where the story goes from there. The plot in AML0 is finished (and leads to AML1) and the plots in AML1 finishes, but a background-story on a bigger scale continues and the next step is sort of obvious.
Short answer: no, it doesn't end in a frustrating cliffhanger, I feel it's wrapped up, but it's possible to see where the story could go from here :-)
I hope that answers your questions without spoilers. :-) Else feel free to PM me.
/Pap
Lots of issues. For starters, the Prelude would not load, stating that it was made with a newer version of NWN than I have, which I doubt. I was not enthused enough to go back and try to figure out what the problem was, perhaps with the ProJect Q Hak mess? The main module loaded with no problems.
I liked the Henchman interface, but found that there was precious little equipment that I could lend him, so he was pretty weak overall. Just used the bow basically. The resting rules were not good, and if you did rest, this did not move time forward! A real problem in each town area as the stores close after dark, and it takes a REALLY looong time for the hours to pass. So the stores were pretty much useless, as the clock basically just froze!
Spoilers:
In the second area my temporary cleric henchie kills himself each time we enter a certain temple dungeon area, and this seems to cause a problem going forward? Not sure, since there are no clues as to how to open the gate in any case, at least that would work. Some mention of not being alone, so I tried to have my henchman get close, but still no luck. So I am now stuck at this point, since even after resurrecting him, he does not join back up. I did light all the braziers to the East, but that did not do anything that I could tell.
So 7 stars for a playable module, but quite unclear at times as to how to proceed, and the resting and especially stores situation was frustrating indeed.
Hi Nails,
thx for playing and for your post.
I'll try to help with some of the issues:
First, the prologue (AML 0) requires NWN:EE, while AML 1 can be played with both "old" NWN (1.69 + expansions) or NWN:EE. Could that be the problem? If you have NWN:EE and can't launch AML 0, then I'll bughunt, but I'm playing it on steam version NWN:EE right now with no issues. What version of AML 0 and 1 are you playing and what version af NWN do you have?
Since you're not that far into AML 1, I would suggest starting with the prologue (if you can make it work of course)
There is a shop in the starting area (and you get a special item of your choice from the chest, which can be a weapon if you chose). It was originally made for multiplayer and the plot leaves you short time in the city, so you're not meant to wait around for the shop to open. (The shop was only made for special plotlines/occasions with a DM running it)
It's on purpose that you at that point don't have time to stock fully up etc.
Gate:
------ spoilers -----------
You shouldn't be able to res him :-D (without cheating at least ) and you seem to have all the clues as to how to open the gate, but maybe you need to interpret the clue-text a bit differently? ;.-) The hint about not being alone is only for multiplayer sessions and have no effect if youre playing solo (and told the DM in the beginning that you're playing solo)
You can always PM me if you want further hints.
Cheers, Pap
Thanks for the reply, Paphjort, a rare thing these days! I will add a star for your followup! I do not have the EE version, just what I downloaded from GOG a few years ago, along with the expansions. I had originally bought these games when they first came out, but over the years had misplaced them.
If there is something that I absolutely have to have to progress, from the Prologue store, then I am screwed, I guess! I will revisit the temple and see how I can possible get through the gate without my temporary cleric helper, who just seems really intent on tripping that trap! Glad I do not have to have him with me...
Thanks for the taking the time and effort to get back to me. It is appreciated!
no problem :-) I still visit this place and build when I have the time...
There is nothing you absolutely need from the prologue, it's just a short adventure with a little background story for the "main" adventure which is AML 1.
The shop I mentioned is in the starting area of AML1 ((the OOC area with the DM etc.), it's not in the prologue.
I can very much recommend the new version of neverwinter nights (NWN:EE), it looks and runs great and with new possibilities for us builders...
Cheers, pap
I am still stuck at this gate, and after letting the cleric helper kill himself again, light the lights, and even let my PC get killed, nothing happens. So I guess I will quit here. I see nothing more to try and after reading the tombstones again no real clues beyong the fire to the East and something about Death.
I was also unable to solve the first quest in the first area, that of the thieves in the town I believe? I solved the ratmen killings one, although a bit obtuse, but then was hustled off on the ship as the only way forward. Was this a one or the other thingy, not both? Just wondering...Thanks for your support, Pap.
I've sendt a message to you with hints to move on :-)
/Pap
I got past the fence thing by luck, basically. I am now much further along in the Lost Temple of Ka'Nish and trying to do the lights puzzle. Pretty sure I have all the lights spread around correctly, per the hints on the headstone. Tried to do a Print Screen of the result but could not get it to show properly. I may have to quit again as there is no way to get around this tough puzzle. Pretty sure I solved it, but for some reason the door won't open.
:-) Sent you a message to avoid spoilers here
/Pap
Finished it! Got through the lights with your hint and then futzed around with the braziers until the gate opened. Not too enthralled with the idea that I had to go to Hell twice with the spirit of Jon, but so be it! Very nicely done, just some hellacious puzzles!
Played this after the prologue (see my raving review there)
Again a beautiful and atmospheric module. Less wrapped up than the prologue, but a bit longer. Low magic and very dangerous. Creative missions like escorting a merchant and ox and keeping them alive, fun puzzles, damage reduction left and right. Undead and outsiders are the main dangers.
Really liked these two first episodes of AML and hoping there will be a third in the future.