Title | The Lost Caverns of Thracia version 2 |
Author | concept by Paul Jaquays, module by Sgain |
Submitted / Updated | 08-27-2002 / 08-11-2003 |
Category | Classic PnP Conversion |
Expansions | SOU-1.30 |
Setting | Sgains 'Regulators' campaign |
Gameplay Length | 5+ |
Number Players | 2-5 |
Language | English |
Level Range | I highly recommend 1 Rogue and starting the Module at about 9th level |
Races | All |
Tricks & Traps | Heavy |
Roleplay | Dependant on Module |
Hack & Slash | Medium |
Classes | All |
Scope | Medium |
DMNeeded | Part of Series |
Single or Multiplayer | Multiplayer |
Max Character Level | 12 |
Max # Players | 05 |
Min # Players | 02 |
Min Character Level | 09 |
Content Rating | Mature |
Alignments | Leaning towards Good |
Description | |
You and your party are Regulators, (persons who perform special tasks) for the City of Modron. The Duke has ordered you to stop the persons responsible for attacking the Cities trading routes. The Dukes spies have found a stronghold of persons believed to be Thracians (members of an evil Cult long thought destroyed). You and the other Regulators are to enter the Ruins of Thracia and put a stop to the incursions by the inhabitants. This module is very loosely based on Paul Jaquays 1979 PnP module. I mostly just used the adventure as a basis for my own campaign. Completely updated with TTV Rulesets, HCR add-ons, different spawn system (NESS) and other updates, Jeff Petersons 'fight or flight' morale check system, random encounters when sleeping in unsafe areas, New Henchmen scripting and Monster AI. (Check the readme for more information). Modified and updated 8/10/03. Now at version 3.1aSoU |
Attachment | Size |
---|---|
![]() | 2.53 MB |
Winds of Change |
80% |
SoZ Overland Map Demo and Documentation |
95% |
Nihil Trilogy: Awakening |
92.5% |
FRW Character Creator |
98.6% |
UNDERMOUNTAIN- Maddgoth's Castle |
84% |
The Last Days of the Raven |
93.3% |
A Fairy Tale |
80% |
The Cursed Land |
82% |
Crimmor |
98.3% |
From This Comes Strength |
98.9% |
A great P&P layout, but story fell short.
worth one play
Not sure how I finished this as there was no final boss fight or anything. I guess just by completing an area that triggered the quest end! Not great. Lot of mobbed enemies and respawn, so bring a tank type PC. Hench interface was good, can be equipped to survive.