Original description: This is the third installment of the story driven, action oriented module series 'Lords of Darkness'. This module takes off where Chapter 2 ended. It is _highly_ recommended to play Chapters 1 and 2 first in case you haven't. In this chapter you and your elven companion Alanya will have to find out the true reason why the Lord's Council which is currently suppressing the people of Arboril is so interested in making Alanya vanish...
Pay attention: CEP1 is needed to play.
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This is one of my all time favourite mods.
I loved this Module. Absolutely one of the best if not the. The best use of shadowdancer/assassins of any I have played. He actually makes high level opponents which attack you like a human. I love the story line, plot twists, right up there with the best of all time. Challenging and rewarding, masterpiece.
Another excellent Mod, and onwards to Part 4! :-)
Yes and yes
This is the vote for the whole saga. Comment under the 4th module.
some parts very predictable but not bad
A rating for the whole series. The comment will be under Part 4
Many thanks for sharing this most enjoyable series.
I just do not like when companions stop me and start conversations.
This was, by far, one of the best modules I have ever played! I love the history, the character, well done, congratulations to the creator of this module... it´s amazing ;)
It is not a bad module at all! I played to the end and was even interested in finishing the whole series... but unfortunately this one was already enough to remind how much I hate high level mods. I tried to play the final chapter but I could not go far... so I will post my final coments about this series here.
It is a great series of mods! I enjoyed it completely up to this chapter, where I started to loose interest.
Some of the posts here were complains about the excessive dialog... well I have only praise for any mod maker who can offer us good dialogues and talkative henchmen... what I complain about is a goblin house servant that is stronger than a fully trained army soldier and things like that... those are very usual in high level mods where the whole objective is turn into a constant fighting against ever stronger enemies...
Sorry, it is not my cup of tea.
But don't get me wrong... for those who like this sort of thing you can't go wrong with this module (and the next one for that matter)... I am a different kind of role player... so this is another one of those series that I will never finish. But I recommend it for anyone who likes high level and completely unfair fights... you will have a blast!
Oh, I just recommend you to have a very high spot skill or else take a few scrolls of True Seeing before going to the mountains... the final boss fight is impossible without it.
I have no words to describe this incredible adventure! I'm excited! Where to start praising? The story was amazing, the dialogues flawless, the battles incredibly balanced, the romance with Terence idyllic, the work it took to get this result is something I don't want to think about! Congratulations to the author. It is now one of the top 3 adventures I've played so far. I was never bored at any point in story and believe me it's a feat for me! It has to be played by everyone here!
Module Testing Tournement 2020
The combat picks up pace in the third part, due to the items granted at the end of part 2, and that made some repetitive encounters in bigger areas more bearable, although I think on average, areas were smaller in part 3, which I appreciated. The increased speed also made the hack-and-slash gameplay even more addictive. On the other hand, a lot of fights were easily won now and didn't require a lot of tactical thinking anymore. But there still were enough fights that did, and I'm really glad I had the foresight to stock up on potions and scrolls in part 2 when I had the chance (especially Lesser Restoration and Clarity proved useful). Part 3 has great variety in tilesets and opponents once again. It's a bit more linear than part 2, but I liked it about the same.
Highly polished, too, although there was one big oversight: At the end of the module, there is a dialogue that rewards you 5000 xp, and you can repeat that dialogue as often as you want and will always get the reward again. Thankfully I saved shortly before, so I could undo the unearned xp shower.
Oh, and there was one instance where I could not move on without finding a secret door, and my fighter who did not invest in Search at all, had to wait or walk around for quite a long time before the door finally appeared. IMO, anything relying on Search skills should never be part of an obligatory route, there are bound to be characters who are bad at it, and it's no fun to wait for a lucky roll.
(For reference concerning the combat, I played a pure fighter on D&D Hardcore difficulty.)