Origiginal description: This module takes off where Chapter 1 ended. It is _highly_ recommended to play Chapter 1 first, in case you haven't. The story so far (small spoilers from Chapter 1): You managed to escape the prison where you have been wrongfully incarcerated. Under way, you also freed a young elven maiden named Alanya from the prison, who was locked up for ten years without any obvious reason - and has become your companion since then. You and Alanya made your escape and finally met Count Lyonard, an important figure of the Arborilian Resistance Movement fighting the Lord's Council which is currently oppressing the people of Arboril. You performed a mission for him, but now you are wanted by the Arborilian military more then ever. Count Lyonard has then sent you to seek out the wizard Gorian who is living the small town of Whitecoast.
Pay attention: CEP1 is needed to play.
Attachment | Size |
---|---|
Lords of Darkness 2 - The Dark Age of Arboril (0) | 2.32 MB |
Readme File | 30.3 KB |
This is one of my all time favourite mods.
I loved this Module. Absolutely one of the best if not the. The best use of shadowdancer/assassins of any I have played. He actually makes high level opponents which attack you like a human. I love the story line, plot twists, right up there with the best of all time. Challenging and rewarding, masterpiece.
Loved it! (Re-playing Series) Onwards to Part 3! :-)
Thumbs up
This is the vote for the whole saga. Comment under the 4th module.
worth a play if you like story-book style
A rating for the whole series. The comment will be under Part 4
Many thanks for sharing this most enjoyable series.
Good Story so far, but a litttle confusing when I asked Alanya about her background...
Is she Xanos the Barbarian-Sorcerer or Alanya the Rogue?
Note the Character Sheet for Alanya on the Right Pane, stating Rogue...
Note the Convo~ Dialogue Box on the upper left showing "Xanos will level up as...?"
A portion of our dialogue can be seen in the bottom panel, where she calls herself "Xanos" as well...
I'm confused.
I just do not like when companions stop me and start conversations.
I actually really like when they stop me. Makes it more realistic. Wish more modules did this
This was, by far, one of the best modules I have ever played! I love the history, the character, well done, congratulations to the creator of this module... it´s amazing ;)
Very nice... onwards to the other two modules...
I've played the second chapter so I don't know how the saga will evolve.
Until now it's one of the best modules I ever played. It's not very much into role-playing but it has a good plot, a broad variety of environments and enemies, combats are challenging and require a good planning.
I'm a fan of the rogue hit-and-run tactics and so I'm playing it as a rogue (and trying for the first time the Shadowdancer prestige class).
I have no words to describe this incredible adventure! I'm excited! Where to start praising? The story was amazing, the dialogues flawless, the battles incredibly balanced, the romance with Terence idyllic, the work it took to get this result is something I don't want to think about! Congratulations to the author. It is now one of the top 3 adventures I've played so far. I was never bored at any point in story and believe me it's a feat for me! It has to be played by everyone here!
Module Testing Tournement 2020
I liked chapter 2 a little better than the first one. Everything I wrote about chapter 1 still applies to this module (mostly linear hack and slash runs across big areas, alternated with some long 'monologue' conversations, next to no roleplay options apart from talking down to your companion, and if you don't do the latter, love-peace-and-harmony friendship/romance on rails), and it's also true that opponents use stealth excessively, and there's no shortage of those dealing annoying status effects you have to cure (poison, sickness, strength and level drain), but this time the module is slightly more open, since you sometimes get more than one quest at a time and can decide on the order yourself, encounters are varied and a good challenge, areas are quite varied, too, and often use nice custom tilesets, including at least one of which I think I've never seen in any other module before. The area design was more memorable than in the first chaper as well. The story remained classical goody-two-shoes vs. truly evil tyrants, but there were some ideas and minor twists that made it a bit more interesting this time. And there were some simple but nice and pleasant looking puzzles, too. The speed of the level progression and the quality of the special items were very rewarding and all in all I found the game quite addictive (just one more encounter, one more area before i quit, okay and another, and another ...) At times I had to backtrack through several big, now empty areas on long serpentine paths which was a bit tedious, but fortunately, more often than not, there are temporary shortcuts to avoid such boredom, which is great. I just wish there were more. Everything is highly polished again, possibly even more so than in chapter 1.
I am half way through ch. 2 and so far this module is okay, not amazing, but entertaining enough. My biggest gripe is I'm having major bugs with Alanya the henchman. About 75% of the time in battle she will stop fighting and just stand there and let herself get killed. Or she will rush an enemy and then stand there and get killed. Its becoming very frustrating and like another user posted about if you ask her to stop and talk for a little bit she becomes Xanos the half orc character from SOTU. Very very strange, like where could that dialogue possibly come from? If anyone has suggestions for how to fix these bugs please let me know! Thank you.
So a lot of my issues this time are the writing....
Spoilers - In one of the later chapters, Alanya is going to be really upset about the fact that we essentially slaughtered a bunch of cave people after they attacked us. However in chapter 2, she doesn't have any issue with the fact that we wiped out an entire colony of lizard people that were doing absolutely nothing to us. Nothing. We went in as invaders, so they attacked. It was essentially the same situation. She's not bothered because well... I guess exterminating lizard people is just okay with her.
What about the goblins we slaughter left and right, including the future time part of chapter 2. These creatures are pretty pitiful in absolutely every module they show up in. I mean one of my favorite moments in Hordes of the Underdark is when your pick the option to help Grovel out of the Underdark, and good guy Durnam decides to put Grovel to work just to keep an eye on the goblin. Alanya has no sympathy for the goblins.
There's also a dialogue moment where if you try to disagree with her respectfully, you are forced into a line of dialogue where you have to say something to the effect that you know her way of seeing things is the right way of things. It's not meant to be patronizing, but that you're seriously conceeding that she's superior to the player just because you don't agree with her.
Both friendship and love/romance require mutual respect for the opinions of others, not constant agreement to the extent that you give up absolutely everything you believe to match what someone else wants. If the player character cannot stand up for what he believes in and disagree with Alyana, then he's not going to be invested in the relationship - even just as a friend. This is just going through motions. If Alyana cannot accept people that don't agree with her 100%, then she's just selfish.
Fun fact - You pretty much do have to agree with her 100% to get the romance option in chapter 3, so yes she is quite selfish.
Great series, there weren't exacly many options to roleplay, but the story was tight, worldbuilding interesting and the romance sweet!