Title | LOK Chapter One - Module |
Author | Danmar |
Submitted / Updated | 04-11-2006 / 04-11-2006 |
Category | Roleplay |
Expansions | Requires All Expansions (SoU & HotU & CEP) |
Setting | Custom |
Gameplay Length | If you blitz the main quest you can do it in roughly 45 minutes. If you do all the side adventures it'll take several hours. |
Language | English |
Level Range | 2-4 |
Races | Any |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Medium |
Classes | Any |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 04 |
Max # Players | 04 |
Min # Players | 01 |
Min Character Level | 02 |
Content Rating | Teen |
Alignments | Any |
Gameplay Hours | 04 |
Description | |
NOTE: Requires the LOK Chapter One Hak collection. WARNING! You are playing a beta copy of a module. As a result there will be bugs. The module can be played through start to finish and each quest by itself can be played through start to finish. Try to do them all at the same time and who knows. I'm releasing this in an "As Is" condition because frankly I'd hate to see a lot of the work I did for this never see the light of day. The custom content, the scripting systems and the like should all be made available to people. Basic stuff: There several quests or interesting things to do around the town. Once you get started on the main quest there's no turning back. And frankly some of the side quests are more interesting in my opinion than the main one, do what you will with that information. The module was designed for a specific level progression of 2 upwards but could support slightly higher levels at a guess. Encounters are generally created with these levels in mind. Encounter difficulty is based on numbers of creatures spawned not a vast assortment of possible types of creatures spawned. Most encounters are designed to be tough. Some are very tough. At least when played at the appropriate level and with the appropriate gear. It will support multiplay to the best of my knowledge. Encounter spawn is based on party level, party makeup, and party numbers and this includes henchman. A party of one sorceror should get significantly different spawn than a party of four PC warriors and two henchman. There are several fairly large IMO side quests/adventure zones that will add significantly the play time. The main quest assuming you know what you're doing takes roughly 45 minutes to go through. Add in the side quests and at a guess you _could_ have 4-10 hours of game time depending how circumstances out of my control. (how fast you play, are you playing the 'right' level etc). Can you see whY I got tired of beta testing my own module rather quickly? Installation: Uncompress the archive and put the contents of the three folders in their respective folders in your NWN installation. I.E. the contents of Modules goes in your Modules, tlk in your tlk, hak in your hak. Play: Start NWN and load the LOK_ChOne_Beta module. Create a new, or reuse an old, character. NOTE: Your charcter will be adusted for this module so you might wish to use a new one or a copy of an existing character. Special Instructions / Concerns: Of especial note is that the Lore skill is worthless. Don't waste points in it on your first level and you won't be able to spend points in it on higher levels. Identify is now done 'old school' use an identify spell either cast by a mage or through a wand to ID items. There are a LOT of changes to the basic underlying structure of some things. I highly recommend you either actually read the converation options in the starting area rather than blipping through them OR read the shiny red Players Handbook that you'll find in your inventory. You'll be much less confused in the long run. Things of Interest: A lot of custom content that in theory you won't find anywhere else. I've tried to make most areas of interest have at least one new to the world placeable or tile. Several custom scripting systems for encounter spawn, npc control, flavor text, skill checks, truly versatile traps, the ability to equip non-identified items (which was a real bitch to get to work as well as it does) and such. Feel free to use these in your own modules although I'd appreciate credit of course if you do so. |
Attachment | Size |
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![]() | 3.81 MB |
![]() | 27.81 MB |
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Wish this was continued.