It is the year of the Zodac-no-Kara, the year of the wizards' champions. Once every 140 years, the search for grand and glorious magical items is called. Adventurers from far and wide over Nehwon convene to participate in the hunt, on behalf of their wizardly masters. This year, though... this year is even more exciting than the last competition.
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'LNA2 - Nehwon' for NWN v.1.69
Based on TSR's 1990 Module by Blake Mobley
Designed by:
Udasu
Rosie the Pup
Starting Level: 1
Number of Players: 1-4
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This is a long module (almost 100 pages!), and more versions may be coming out. Btw, Liliac Soul rules, as do those whose haks and erfs from the vault contributed to this. Thanks, folks!
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From 1-3 characters, from 4 up. If you start at first level, you'll get levelled up to 2nd right away. Your character (I use a ranger/rogue) should be at 13th by the end.
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Haks: CEP 2x, arabcity/dsmusic (here)
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Enjoy!
-U
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Latest CEP is needed too. Enjoy!
you need to migrate over the ds_music hak
Good catch, henesua - thanks, it's up!
I'm not sure if this is really multiplayer friendly. The first thing that happened is we got in the mod and only one of us was able to see the cutscene and than was teleported away and leveled up. The other person just stood around and waited.
Sorry about that. I can go through and make sure it's all mp friendly. It's been a while since I've gotten any feedback on this one.
It's more mp friendly now, with a few more enhancements. Enjoy.
So will more versions still keep coming out?
Maybe, if I get some decent qa, ideas. This old one was a beast.
Mod file needs to be ".mod", not ".Mod"... a capital letter does make the difference.
Yu can change the extension yourself.
I know, it would just be convenient for others who download in the future.
Based on the walkthrough, the starting area is incorrect and the Sea King door does not open. I'm using the console.
Some of the bugs are beneficial to my style of play!
Still, didn't like the way the henchmen were set up; like it when they're there all at once.
A collection of 5 nicely executed quests in 5 different environments, mostly hack-n-slash, with charateristic Udasu's "excerpts from the book", area descriptions etc. I would say it is a pity that the quests are rather unrelated to one another, and the plot is rather poor in spite of offering introduction to some interesting parts of the world. But... this is not Udasu's fault, as this is the idea of the paper module as well and Udasu had to remain faithful to the original plot he recreated. To sum up, The module is properly executed and designed, with custom tilesets, different regions offering different einvironments - volcano, arab-styled city, under-the-sea, icy north etc. For those who like such things, the module should earn 9/10.
Best weapon in the game (apart from Greataxe +5 you get by the end from the jungle) is Sena-Tor's sword, for female characters, very good longsword +3 with Ghastly Visage 1/day, it suffices to have 4-5 UseMagicDevice to use it even if you are male and it will serve you for entire game. PS. The game was a bit too easy for my Cleric with Air Domain, so I took only one henchman, but in many fights (apart from the final cofrontation) I could have succeeded even on my own.
Thanks G. I'll work on the bugs, do a playthrough, and repost. Thanks as always for the feedback!
New version is up!
Another nice one!
Didn't export my char at the end, lots of fighting.