'Lankhmar Nights' for NWN v.1.69
Based on TSR's Lankhmar Suite:
- CA1 - Swords of the Undercity (1985)
- CA2 - Swords of Deceit (1986)
- LNR2 - Tales of Lankhmar (1991)
- Lankhmar - City of Adventure - Sourcebook (1985 & 1993)
- Fritz Leiber's Lankhmar: The New Adventures of Fafhrd and Gray Mouser (1996)
also
- Mongoose's : Swords Against Sorcery (2007)
- DCC Lankhmar's 'The Madhouse Meet' (2016) by Michael Curtis
and
- Chaosium's classic adventure "The Haunting"
Designed by:
Udasu
Rosie the Geriatric Pup
Starting Level: 1
Number of Players: 1-3
Investigate a strange tower, that houses a diamond the size of a man's skull! Infiltrate Basharat the church extortionist's domicile! Fight off hordes of a new creature growing in the sewers and catacombs of Lankhmar!
Solve a noble family's mystery! Save Fafhrd and Gray Mouser from their kidnapers, get it all done before the Gods of Lankhmar catch you on the street!
Lankhmar...city of thieves, city of the night, city of adventure. Visit the fabled Rainbow Palace, risk the winding maze of the Tenderloin. From the wharves of the River District to the dark sewers below, explore every park of this mighty metropolis.
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Now updated with the very amazing Project Q Content, and a little bit more from the community (Z&D's creation from the amazing December 2016: Far Realms and Beyond hak)!
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I recommend that you start by exploring the Silver Eel. Be sure to get some quests/henchmen there. All of the henchmen are now trainable. Please let me know if you have any questions or feedback.
Enjoy!
-U
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Check out the totally awesome new intro movie made by joaquim98!
Attachment | Size |
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UNDERMOUNTAIN- Maddgoth's Castle |
82.5% |
A Fairy Tale |
80% |
Winds of Change |
78% |
The Darkening Sky - Prologue |
87.5% |
Ravenloft: Dreamscape |
78.8% |
Nihil Trilogy: Awakening |
92.5% |
Planescape: The Shaper of Dreams |
95% |
Night Howls in Nestlehaven V1.17 |
88.8% |
The Caravan Club |
85% |
Serene |
84% |
Enjoy!
Can't open file "lankhmar_nights_9.6b" it gives the error "The archive is either in unkown format or damaged".
I've just downloaded and opened that rar file with no errors. I have seen this before. In all cases I have looked into it is because the unarchiver is out of date. The version of 7zip I use is 18.05. Not sure of the current version numbers for PeaZip or WinRar though and no idea what you use if you are not on windows.
TR
Winrar seems to work. Let me know if it doesn't.. Thanks TR.
It seems to be broken because dependent hacks are missing. Project Q 2.2 doesn't exist. :'(
Project Q 2.2 does exist. Just he link is broken apparently. Look through the list of downloads on Project Q v3.1 (For NWN Enhanced Edition v8193.13), v2.2 is about halfway down the downloads and apparently there are a couple of patches that may be necessary too.
TR
Thanks TR. I'll put this on the list to update with new version.
I will definately download and playtest this module in the next week. I have some interest in city adventures atm and am sure i will not be disapointed. Until then, thanks for creating and sharing ;)
Welcome, there's bound to be some rust, so feel free to relay any qa, suggestions. Enjoy!
I've ran into a potential game-stopper whilst playing this. I can't find the fellow named 'Weasel' anywhere. I've checked all over the Cash District for his place and inside of the Hanged Man Tavern, but have had no luck. Where is he supposed to be specifically, or is my game botched? Awesome work on Lankhmar by the way. I had played Ill Met in Lankhmar first and the entire time I wanted to run off and explore the rest of the city, and now I can! :)
I also have had trouble locating the crypt that the Priest of Death talks about as it was one of the first quests I encountered and I've long since forgotten what he gave for directions.
It's right next to priest in the temple. Look for footprints right next to wall.
Weasel/Nerka's apartment is in the Cash district, just east of Myrria's place. The barrows entrance is in the first part of the Sinking Lands, the bog. In there are one of the Shadowmasks. I'm doing a big LN update soon. It's so massive, it takes time to playtest, debug, etc..
It's updated. Thanks to Jan's help, I was able to concoct a good .2da of Lankhmar monsters. Enjoy!
Yw, and thanks! Yeah, it's such a huge mod, I dont know if I'll ever have it 100% qa'd or completed..
Liked it as much as White Plume Mountain.
Glad you liked it!
I guess I should vote then.
There it is..
Updated pregenerated characters - new heads, items, etc.
Wow. TonyK's AI is NOT compatable with this module at all. It breaks it severely. Took me quite a while to hunt down the problem but it was the culprit. I use the patch system thank god. Going to finally play this thing through!
If you want more screenshots, they are all here: ftp://neverwintervault.org/rolovault/projects/nwn1/modules/5159/
Also If you are looking to play it, you should start 1st level.
Sweet!
@Werelynx Why 1st level? At th beggining you have an option to level up to level 3 which I did. Was it a wrong move?
Why 1st level if there is a possibility to levelup to lvl 3 at the beggining?
i started at lv 20...
Great again, this time i haven't run into surrender script mess ups, which makes it even more enjoyable.But the "help" i'm supposed to find in Pulg's Tavern with the sewer map doesn't seem to exist, no one talks to me.
One of my absolute favourites anyway!
Talk to the bartender/tavern owner/pulg (basically some shopkeeper, whose name I have forgotten).
I remember finding a potion of water-breathing once in this module. I'm playing through it again and am on the Shark Cult quest, but can't remember where I found the potion the last time I played. Since it's a side quest, the walk-through doesn't help. Can anybody help? Werelynx? Udasu?
One is in marshes somewhere and one is near shree-kah in their tunnels, but I think to survive underwater in shark cult quest you need the amulet, not the potions. Amulet should be somewhere in the temple (the one with mako) I think.
Finally finished and gave it 9/10
One can feel truly how corrupted the city is when every other passerby requires a small bribe to reveal information that you won't even need. Great ambiance of the City of Thousand Chimneys ;)
QA sent directly to Udasu! Yay!
I was scrolling through the comments, hoping to find your remarks and assessment score in order to decide whether this is worth playing. And here it is. If you grant 9/10, I will surely try the module.
If you are using castle vault theme then all vote average score can be seen at right top (next to rewards). At this moment it is 9.3 from 7 votes.
Thanks for the support here, Werelynx! Here's the new Werelynx update!
Wow, there is a lot of content here. Just basically starting out right now. Though did run across an issue. Or maybe it's not an issue, but just someone I can't seem to find.
Am on the Caravan quest trying to locate the kidnapped daughters. Some wizard who's name starts with an "N" was seen in a "dark bar in the River District". I looked everywhere and can't seem to find him. Which "dark bar" should I be looking at?
Other than that, I am really enjoying this mod. Lots of things to do and see here It's obvious you put a LOT of hours of work into this.
I think it could be glemene's grill. Maybe mermaid?
Yeah, it turned out to be the Grill...thanks. I was thrown off by the clue. It said something like, "the dark bar where the River Hlal meets Lankhmar". Was looking more towards bars/places that were on our near the water. That seemed more inland to me. Oh well..*shrug*.
At least I found the guy. Finally. Thanks for the reply! At least now I can stop banging my head against the wall. :)
It could be I moved the bar to another district, and forgot to change the clue. It's a daunting old mod, sorry - so much that never got completed, added or finished.
It is river district if I remember correctly, just not near water I guess.
I seem to have run into a problem at the very beginninng. I started the game as a female human rogue and the "Induction" sequnce began. I talked with Fritz and Udasu the modder. I asked Udasu to give me a magical item. He gave me a ring and disappeared and nothing followed after that. I am stuck in the"Induction" area and cannot enter the game. All I am able to do is talk to Fritz. I might be doing something wrong, but I don't know what...
Did you find the portal to begin?
The beginning to this was very confusing. I don't know why we're in this strange tunnel and now can't seem to get out.
Tunnel? Where is that?
It could mean the very first area.
In the next update, the portal will yell "Enter Lankhmar here, ye of.." you get the idea.
Added a less confusing opening, intro.
Also changed up the final SK battle, made it easier to talk with rats in the rat sewers. A few more playtest tweaks.
Ning's Cave as a mod? This could be good. https://www.youtube.com/watch?v=EEcm5N25vq4
Enjoying this so far, but am unable to find the Ferret Hole Apartments in the Northwest Tenderloin (Kivis the Scribe). It's probably obvious, but I'd appreciate some help.
An entertaining oddity:- I hired a bard (can't remember her name), and have given her a couple of levels as a thief. Despite a reasonable Open Locks score, her method of opening a locked door is to belt it with a sword. :)
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