Title | Kunoichi 1 (English version) 1.9 |
Author | ADK |
Submitted / Updated | 05-14-2004 / 07-06-2007 |
Category | Roleplay |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | Asian setting |
Gameplay Length | 30 min to 1h30 |
Language | English |
Races | Preferably human, FEMALE character only. |
Tricks & Traps | Light |
Roleplay | Heavy |
Hack & Slash | Medium |
Classes | Built for Rogues, Monks or Fighters |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 03 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Extreme |
Alignments | Options for good or evil characters. |
Gameplay Hours | 01 |
Description | |
This module takes place in an Asian setting. You were brought up to become a kunoichi, a female ninja. You are getting ready for your initiation... What will be your destiny in the Scorpion clan? This is a game for a level 1 female character. ADULTS ONLY! (21+ only for extreme violence, cruelty, sexual violence and sexual content. You have been warned) Patch 1.65 required. See readme for vital information about the settings. The first module of a series of four but holds a story on its own. |
Title | Kunoichi 2: The Temple on the Mountain by ADK 1.1 |
Author | ADK |
Submitted / Updated | 05-29-2005 / 07-06-2007 |
Category | Final Version |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | The setting is my own. It's an oriental adventure. |
Gameplay Length | About 1:30 to 2:30 hours |
Language | English |
Races | Human only (Because of haks) |
Tricks & Traps | Medium |
Roleplay | Heavy |
Hack & Slash | Medium |
Classes | Level 4 rogue or monk, level 3 fighter |
Scope | Part of Series |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 04 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 03 |
Content Rating | Extreme |
Alignments | Options for all alignments |
Gameplay Hours | 02 |
Description | |
You are now a member of the Scorpion ninja clan. You worked hard but it seems that your master has more missions in store for you. It's very unusual for a new recruit. What will happen with the Scorpion Clan? What are the challenges that awaits you? Why is your master so interrested in you? Follow your kunoichi in her new adventures. This version is classified adult (21 +) for explicit sexuality, sexual violence and intense violence (both verbal and physical). YOU HAVE BEEN WARNED! Patch 1.65 required With many issues corrected, I would be happy to see your votes or comments! :) ADK |
Proleric comments : I had some trouble reconstructing this, but what you have here is the complete English version. The series was never completed, but remains highly worthwhile.
VAULT NOTE - Legacy Download Data:
adk1085894292990adkkunoichihak.zip - 1215 Downloads
adk_auteurs_divers1111764867480adkk2hakleger.zip - 1123 Downloads
adk_kunoichi_1_e_v_19.zip - 1146 Downloads
adk_kunoichi_2_e_11.zip - 1110 Downloads
Attachment | Size |
---|---|
![]() | 63.6 MB |
Note: File adk_auteurs_divers1111764867480adkk2hakleger.zip - 36.9MB is a 'lite' (not full) version of the hak for Kunoichi 2: ADK Kunoichi 2 hak & musique version lite
Full version of this hak can be downloaded from here: ADK Kunoichi 2 hak & musique (622) - 52.7 MB. [Not needed anymore if you've downloaded the hak for Kunoichi 1 - see 'Edit' below]
More details:
http://neverwintervault.org/rolovault/projects/nwn1/modules/4094/index.html
http://neverwintervault.org/rolovault/projects/nwn1/hakpaks/5407/index.html
Edit:
I double checked and actually, the lite version becomes the full one - when paired with the hak for Kunoichi 1, thus you won't need full version from:
http://neverwintervault.org/rolovault/projects/nwn1/hakpaks/5407/
- at all.
This is a little gem. It gets 9/10 for a nice plot, stunning visuals and fabulous music which can be listened to separately as well (really, the climate of a Japanese setting is recreated as much as the toolset allows for). Great idea is picturing geishas as what they are: luxury prostitutes for the samurais or the intruduction of stun-fog ninja balls. The plot is a bit too brutal, but I understand the author wanted the player to hate the eveil sensei. The module is almost perfect. Why not 10/10? It is too short (5 hours for both modules, 10 if you are check-all-possibilities kind of person) and the story is unfinished.
For potential players: you end first module ot level 3, the second at level 4; consider taking a rogue level (for some stealing, locks and traps in the mountains in module 2) as well as cleric w. magic domain (additional healing and magic aromour; this can work nice with any class), also, buy potion of invisibility as without it you might not survive encounter in a well in module 2. Taking stuff, e.g. from shrines in module 1, is profitable, but changes character towards "chaotic".
Some things to be improved:
- There are some bugs (like in module2 with the quest in nobleman's house)
- some riddles in a monastry are counter-intuitive and constitute guess-or-perish endavour
- I had to rely on dm_mylittlepony in both modules as there is a lot of backtracking.
- some fights are too tough (if it wasnt for magic armor, things would go bad in places)
- in spite of possibility to attack sensei at the end via dialogue, he cannot be killed (stays with "near death" status); so why leaving this option for a player? makes no sense at all.
i heard there supposed to be part 3 is that right ? i can't find anything about it,so i can assume it have been abandoned ? have no interest in wasting my time on stories that never gonna be finished.
this is full fersion including prelude? because i can't download prelude from old vault by obvious reasons
Yes, both modules are included in this download.
Many thanks for sharing this wonderful Mod. A shame part 3 was never written.
I encountered two issues playing with the Enhanced Edition..
Very entertaining...Together, visuals (great costume details, oriental weapons, paper house interiors...), music and story succeed providing that special japanese-ninja feeling. The first story is a little too short, even if its just intended as a prelude. The second module is more sophisticated and not as polished (a lot of typos, some crashes, a few bugs) but hides no real show stopper. I don't like the way modules endings are done: there is no warning, and as a result you can't finish all the secondary quests and there is no real end to each mod. Ok, i understand these were parts in a big campaign... Played with 1.69 (no problems with deity name and duplicate).
Since I understand this module was never finished, my review will judge it as it stands. Content warning: I'm going to discuss a rape scene in some detail.
"Kunoichi" is a pretty cool module that, for the most part, makes good use of its fantasy-far-East flavour and offers an environment for all the monks, shurikens, katanas and other things that personally I find a bit out of place in NWN. (The idea to use the "Deity" token for a player-supplied pseudonym is absolutely bloody brilliant and I'm tempted to steal it.) The areas could use a bit more furnishing, and the items sorely need any descriptions at all, though. There's a fair bit of murdering and seducing one's way into places, so, appropriate. However, the module doesn't expect the PC to always work on her back and provides alternative solutions, which is always welcome. It's a fairly low-level module, which in a way makes it feel more "real," although it would be nice to get some gear at some point. It felt very romantic to be inseparable from my gift katana, but I think all players like some loot from time to time. I certainly do.
Story-wise, "Kunoichi" is... okay, but nothing to shodō home about. The missions themselves are fine, although the Temple section came out of nowhere, with overlong dialogues you had to redo again and again (at least I had to - I'm not smart and bad at riddles), and without any real information about what the temple even was and what was all the fuss about. It really needed a lot more meat on its bones and a lot less verbose riddle-asking. I liked the teahouse content and the rich man's house a lot, although there was the usual CRPG problem of "hey, let me just stroll in from the street, approach this important guy in his home and start asking him questions." Of course, if we were to eschew that completely, I don't think games would be possible, but "Kunoichi" was exactly the kind of module where I expected to roleplay worming my way into a household and so on.
Interaction with NPCs is generally quite simplistic. The villains are almost cartoony in their villany (they use multiple exclamation marks!!). The best friend character is sweet, but her plot goes nowhere. In "The Temple" she travels to the same place as the PC, but with a different mission, and simply vanishes from view. I was absolutely sure she'd show up again in dramatic circumstances, but nothing further happens. I do like how she offers her support after the rape scene at the end of the initiation section, that was a nice touch that authors often omit even when writing "friendships." The rape scene itself, though, was... well, you could see it coming a mile away, which is actually a good thing, but it was handled clumsily both in writing and in scripting. The author really should have just gone for a fade to black, instead of having the characters be naked and sort of stand there. And the writing for the dojo master himself was a bit weird - the contrast between his drunk-on-violence assault and his later "standard questgiver" persona was too jarring, especially since the other NPCs kept harping on what a monster rapist he is and always has been. Either have him be a violence-addled beast and give him a second in command to actually manage things, or write him as the cold "slaveowner" kind that just abuses his kunoichi dispassionately because he considers them furniture or something. Anything but being inconsistent.
In fact, the "Kunoichi" setting is inconsistent when it comes to the gender discrimination thing in general. On one hand, we seem to have an extremely unequal society (even a farmer has multiple wives who poison each other for his attention, geishas don't even get paid but have to hope they'll get a present, and a whole bunch of women are practically slaves to an insane rapist because they have no other prospects, it seems). On the other hand, a super-mystical remote temple that has never allowed women in happily makes an exception for the PC (and has been persuaded to do that offscreen...) and at the end we find out that there are high-ranking samurai women with official standing and so on. It's perfectly fine to have either of those in a game if that's what you want, but I don't think you can have both.
Oh, and the handsome samurai doesn't recognise you when you meet him again. That was just... just wrong.
All in all, I do recommend the module, I think there's definite room for improvement but I would have liked to see where this was going and I regret it was never finished.