Title | Kobolds in the Caverns |
Author | John D. Gordon |
Submitted / Updated | 12-05-2002 / 01-17-2003 |
Category | Dungeon Adventure |
Setting | Dwarven Mines and other caverns |
Gameplay Length | 2-4 hours |
Number Players | Up to 6 can play. Some fights happen in narrow passageways which may make it difficult for more than 4 to participate in those fights. |
Language | English |
Level Range | multiplayer lvls 5-9, single player lvls 7-12 |
Races | any |
Tricks & Traps | Heavy |
Roleplay | Medium |
Hack & Slash | Heavy |
Classes | any |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 12 |
Max # Players | 06 |
Min # Players | 01 |
Min Character Level | 05 |
Content Rating | Teen |
Alignments | any |
Description | |
The Kobolds and Drow are having a war in the middle of the Dwarven Mines. The Dwarves want you to make their mines safe again. Explore your way through a war zone and confront the leaders face to face. Why do you have this feeling that cats factor into this somehow? This module uses the features from patches 1.25 and 1.26 (Kobolds, Hidden Doors, and the Malar Panthar). This action packed adventure also features a non-linear storyline. (Updated to version 2.0. The Dwarven Mines have been rescaled to a 14x20 area.) |
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There's more to this module than the main quest.
Somewhat interesting mod, but frustrating. Very large areas with winding tunnels and respawn that have to be traveled to get to someone, then back again, then once again, gahh! Too much trekking. And even after I got the quest from the Kobold commander I still find that the Gate to the Cat Lord is locked! I give up. Maybe I am just doing something wrong, but there is no key anywhere that I could find!
Not too bad, I would say. All worked except the above.