Title | Kiss of Fate |
Author | codepoetz |
Submitted / Updated | 07-22-2003 / 07-20-2005 |
Category | Official Campaign |
Expansions | NWN-1.65 |
Setting | Forgotten Realms |
Gameplay Length | 5 - 10 hours |
Number Players | single player only |
Language | English |
Races | any |
Tricks & Traps | Medium |
Roleplay | Heavy |
Hack & Slash | Medium |
Classes | MALE; ANY; wizard multi-classes (especially rogue) recommended |
Scope | Part of Series |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 07 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 05 |
Content Rating | Teen |
Alignments | any |
Description | |
This module is a story about love and consequence. Set in the troubled times immediately after the end of the NWN Official Campaign, this dramatic tale reveals more about some of the central characters in the NWN Official Campaign, Your actions will determine the fate of these unique characters. This game opens with a series of quests to track an escaped prisoner and to learn about a few powerful magic artifacts. You will need all of your investigative and diplomatic skills to track the prisoner. Mastering the new 'Ogi-Yun' magic system will be key to enjoying the combat-oriented sections of this module. Two original vocal songs are included in the Hak to help set the mood. If you enjoy reading interesting dialogs, role-playing, interacting with unique NPCs, solving puzzles, and planning careful combat strategies you'll probably enjoy this game. |
Attachment | Size |
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![]() | 5.56 MB |
do you by any chance have module hand of fate
The prequel to Kiss of Fate? It has been uploaded right now: http://neverwintervault.org/project/nwn1/module/hand-fate :)
As for Kiss of Fate downloads... - the module archive requires re-uploading, because for now it contains outdated version 1.07 (not 1.11 as written on top of the page).Edit:
Now everything is OK: the latest version (1.11) is here. :)
The download link doesn't work
I have no issue clicking the link and having it prompt to save the file. Try right clicking and selecting Save As.
FP!
Done, thank you
Really enjoyed this. A breath of fresh air. Would love to see the plot continued to a final conclusion.
I decided to give this series a try as I really was just looking for something for a 5th level character I had. I played this through with a 5th Level Human Bard with 1.69 and did not find any real bugs.
NOTE: The first and second module (Hand of Fate and Kiss of Fate) do go together but could easily be played as standalone modules as well. For the second module Kiss of Fate the author actually recommends a Wizard to utilize a "magic system" that is contained in the that module. I was playing a Bard so did not get to fully test it out, but it seemed at least worth a try and a mention at the beginning of the first module so that one can plan accordingly.
The Hand of Fate was a decent module that does follow along side the events of the OC, but from a perspective outside Neverwinter. You do get a taste of some of the OC's characters. It seems as though it might have been the authors first attempt at a module. Some of the areas are overly large and there is some tedious backtracking. Fights are pretty well balanced. There was one henchmen available that helped drive the game along. The module does use early tilesets. Nothing fancy in this one.
The first one is a skeleton that just needed much more meat. The Hand of Fate gets a vote of 6
The second module, The Kiss of Fate is improved from the first as there is far more meat on the bones. It is a bit shorter than the first but does have a little more interesting story. Like the first it is a mostly linear module. Again the story, dialogues and quests are little more fleshed out in this one. As mentioned previously it would have been fun to play this as a wizard to take advantage of the authors additional "magic system". In this module you get to interact with many of the characters of the OC as it is set in post-plague Neverwinter.
Unfortunately it seems as though the story was meant to be continued in a third module.
I enjoyed the second module more than the first. I would give it a 7.5 if I could, so I will give the Kiss of Fate an 8 mostly because I think the additional magic elements would have been neat to try.
The author clearly put a lot of very hard work into both modules. Thanks Kevin!
Stuck in the City still. Getting too frustrated to continue. I think that I have most of the clues, but can't proceed further. Too bad.