Title | The Key 01 - The Crypt of the Damned |
Author | Robert Hodges |
Submitted / Updated | 10-24-2002 / 10-24-2002 |
Category | Dungeon Adventure |
Setting | The Magical Land of Nard |
Gameplay Length | 3-5 |
Language | English |
Tricks & Traps | Light |
Roleplay | Medium |
Hack & Slash | Heavy |
Scope | Part of Series |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 05 |
Max # Players | 06 |
Min # Players | 04 |
Min Character Level | 03 |
Content Rating | Mature |
Description | |
The second part of The Key campaign, following the Tests of Worth. This module is fairly straightforward and should not require a DM. |
Attachment | Size |
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Wish this had continued.
Sure is fun fighting the same group of Orcs over and over and over again!
Was there even any thought on balancing the encounters? Past the first area, I can't even defend myself because of the author decided it was a good idea to pluck large groups of default animals from the enemy list without altering their stats for low level play. How am I suppose to defend myself from 3 Lions and 2 Cougars at the same time? There are also encounters which just spawn Orcs all over your position and all they need is a single critical hit and its a reload. Plus, no companions so either way you're screwed!
So cheat it! When I feel an author doesn't play fair, neither do I!
The incessant respawning was annoying at times, but it did pad the XP! This was a nicely done mod with a fair amount of combat and interesting areas. Try it out! The quests were also acknowledged!