Title | IOTD Part 2: Wrath of an Angel |
Author | ThanatosRules |
Submitted / Updated | 12-06-2006 / 11-25-2007 |
Category | Epic |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | From the Sword Coast to Icewind Dale and everywhere in between. |
Gameplay Length | Approximately 7 hours; could be much less if you opt to rush through. |
Number Players | 1 and 1 only. You could play with more, but the experience would be drastically different and you may not be able to finish, due to the excessive use of the GetFirstPC() function. |
Language | English |
Level Range | 30+ |
Races | All races. |
Tricks & Traps | Light |
Roleplay | Light |
Hack & Slash | Heavy |
Classes | All classes. |
Scope | Part of Series |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 40 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 30 |
Content Rating | Everyone |
Alignments | No real alignments. |
Gameplay Hours | 07 |
Description | |
This is the second installment of my "Island of the Deathbringers" trilogy. For the 1st part, search for "Island of the Deathbringers". "Wrath of an Angel" takes place over 200 years after the first IOTD, and features new enemies, a thicker plot line, and many new and exciting areas. If you liked IOTD, you'll love Wrath of an Angel. Even if you didn't remotely like the original, I'm still confident you'll love this one. Please let me know if you have any problems whatsoever, by e-mailing me at SeraphThanatos@aol.com. NOTE: It has come to my attention that the hakpak in this mod is under the wrong name. Please change it to "iotdportrait.hak", or whatever name the module says it requires of you. I sincerely apologize for this mistake. |
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IOTD - Part 1 - Island of the Deathbringers
IOTD - Part 3 - Time Paradox
added as related.
Anyone else have a problem with looting a Deathbringer corpse? Everytime I try, it shuts the game down. I've tried redownloading the game and made sure my haks and overrides are clear (except needed ones for this), but still no luck.
Much better than the first, but there is transportation scripting errors and no true ending.
This module is one of those that has very good intentions, but needs some love to be a good module. I wanted to find something to run an old high level character through and there is not much out there. Part 2 of this series is better than part 1 but there is really nothing unique or notable about it either. As noted above by Trixter, there is a transportation scripting areas that I had to use the toolset to get around. I would give this a 6. I did not find any bugs running running with CEP 2.6.
Fairly fun to kill these Deathbringers, but as Trixter says, after Fafnir is killed, no real closure. Is this the end? I skipped to the Chapter 2 module and it was the end, I suppose. This had one glitch, that you cannot really kill the baddie. The fight just goes on ad infinitum!