In 2002 a game came out from a company called BioWare. It was a phenomenon as far as games go. The developers dared to leave included in the game a toolset for people to create wonderful worlds. Now, 11 years later the community is still going strong, with new servers still popping up overnight. The beauty of this is that there's no lack of worlds for you to choose from. The sad part is that these new servers usually don't get a chance to show off their talented scripters, wonderful builders, and immersive dungeon masters. As part of a team of these, it is my duty, and my absolute pleasure to announce the birth of The Shattered Realms.
We're a server that's opening our doors on the ninth of August, and we have something you really need to see! Let's iron out some quick stats, and I'll weave you more of a tale.
Area Count: Over 200
Custom Content: More than you can shake a stick at.
-Custom classes
-Custom spells
-Custom feats
-Custom scripts
World Type: Roleplay, Social-Lite
Player Limit: 90, will expand as needed.
Levels: 1-40, 40 taking anywhere from a day to a week.
PVP: Heavy but optional
DMs: 10+
If any of the above frightens you, please read on. We're going at this server in a completely unique way to our spiritual predesessor, Isle of Styss. In TSR, Roleplay comes first. Whether you're a Nirayan Trooper, practicing to get the perfect shot with your rifle, or a freak from the Shattered south, every story is welcome in TSR. (Provided that if makes sense with the setting.)
Here's a little history on the realms to wet your whistle:
Niraya was once a speeling fishing village, content to their ways until the War of Reckoning. Ever since Niraya has evolved and thrived over a span of 50 years, moving into an industrial age. They're currently working on steam powered weaponry, and have almost perfected the Flintlock and rifle, though will never replace the sword and bow.
South of Niraya the world turns in to wastelands, catering to all kinds of freaks and mutants. Once this land was home to the Tensian faction, and after the war all those that were Tens supporters and empathizers were banished to the Shattered south. Feuding warloards control settlements, and they are always pushing north, trying to access the Nirayan fertile land.
Far away, out at sea the continent of Dusk drifts closer to the Shattered Continent, and the Dominion has their sights on Niraya, though there is a truce -- tensions are high.
All three of the factions listed above are starting locations for new players, and can be played right from the start. As mentioned previously we will have heavy PVP, pitting every faction against each other, in efforts to control points throughout the realms. This PVP is something truly unique. That said, let's talk about some of the custom features that TSR is bringing you.
The Warzone:
-The Warzone is all about controlling certain points on the map. Factions will fight using our long list of classes, feats and spells, as well as siege weaponry, and a possible expansion into the air as the technology rises. For example, if your faction occupies the Abbey, you get access to a unit of Monks to help you win the war.
Player Housing:
-TSR has a system in the works for players to upload their own homes or businesses to the module, through scripts.
Quests:
-TSR has a quest system to keep the player immersed, even through the grind to get to level 40. We make it fun.
PVE:
-TSR has some of the best dungeons either currently made or in development, with unique bosses, and epic minions to slap around.
Loot:
-TSR has a truly random loot generator, similar to those seen in Diablo. On top of this we have an enchantment system to make items even better.
There are tons of other features, but I would not be a very good story teller, if I didn't invite you to figure it out on your own. Come join us at http://tsr-nwn.com/forum and be a part of our world.
The game has changed. Your move, Community.
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hello!
Is this project Yours or simply You have migrated it?
Glad to see some of my old work is still on the Vault.