Title | FF3 - The Forest of Doom |
Author | Simon Osborne & Alistair Davis |
Submitted / Updated | 10-02-2004 / 10-07-2004 |
Category | Classic PnP Conversion |
Expansions | Requires All Expansions (SoU & HotU & CEP) |
Setting | Darkwood Forest, the Fighting Fantasy world of Titan. |
Gameplay Length | 6-10 hours. |
Number Players | The module is primarily intended for solo play, but it should support multiplayer. Even with scalable encounters, it may be too easy if played multiplayer. |
Language | English |
Tricks & Traps | Light |
Roleplay | Light |
Hack & Slash | Medium |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 03 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Teen |
Alignments | Good or Neutral only. |
Description | |
Who knows what monstrous creatures lurk in Darkwood Forest? 'Only the foolhardy would risk an encounter with the unknown perils that lurk in the murky depths of Darkwood Forest. Yet there is no alternative, for your quest is a desperate race against time. Do you dare venture into the sinister Darkwood Forest to help the Dwarves of the village of Stonebridge?' This module is adapted from the Fighting Fantasy book 'The Forest of Doom' © 1983 Ian Livingstone. It is intended for characters of levels 1–3. Good or Neutral alignments only. Multiplay is possible, though the original gamebook was intended for solo play. This module has expanded on the original gamebook by the addition of many Titan-based monsters, characters and other miscellaneous material found in Out of the Pit, Titan: The Fighting Fantasy World, and other Fighting Fantasy gamebooks. |
Attachment | Size |
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![]() | 9.56 MB |
AN above average story, but plagued with oversized areas and lack of map pins.
Extremely hard to figure out where to go, with seemingly endless areas in each direction, and sometimes nothing to do in a large part of some of these. You are given a quest at the very beginning that I do not think can be finished, at least not from what I saw. I did not like this one, too much trekking and not enough moving ahead. Very loose.
Tried this again and with no better success. Lots of small quests to do, many not finishable. Large areas with no real method to their layout or things to do. Very little loot and few NPCs to talk with to find out what to do. Found the tower and it was locked, requiring a key, as was the Goblin Cave below! Why do this after so much trekking to get there? Sheesh!