Title | The Fall of Port Balaron |
Author | IceWeed |
Submitted / Updated | 06-18-2003 / 06-20-2003 |
Category | Roleplay |
Expansions | NWN-1.29 |
Setting | Forgotten Realms |
Gameplay Length | 3-4+ Depending on what level of character you start. |
Language | English |
Level Range | Will be challenging for beginning characters. Anything above level 6 will walk through it. |
Tricks & Traps | Medium |
Roleplay | Light |
Hack & Slash | Medium |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 03 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Everyone |
Description | |
This is my first module and basically I began with no story in mind. It really just developed as I was working on it and becoming more familiar with the toolset. It's still a decent module compared to some of the stuff that is out there. Some parts are challenging and some are not. Story is very linear. It has 36 different areas each with a little something in it, some more than others. It has approximately 10 side quests and the 1 main. There are no journal entries say pay attention to conversations. This will not be fixed as I am working on a new module already for the Shadows of Undrentide X-Pack. |
Attachment | Size |
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module strips
Strips, and yet you can get the gear you need to triumph over the baddies! With a little more gold cheated in, of course! I liked this mod, except for the Tower, which was excessively based upon backtracking! Otherwise, it was satisfying, and it did tell you when it was completed!