Once again, evil is stirring throughout the land. You are summoned by Khelben Blackstaff, the Archmage of Waterdeep. He suspects that evil has taken over the Temple Darkmoon. Before contacting you, he had sent his trusted scout, Amber, to investigate, but she has disappeared and has not been heard from in three days.
Update: Sept 12th 2013
After two long years of hard work we are proud to say we can finally present Eye of the Beholder II: The Legend of Darkmoon.
Please make sure you download both the mod and the HAK files needed to play this mod. Our mod is NOT compatible with the community CEP.
EOB II is compatible with the Diamond Edition of NWN or you must have both expansion packs: Shadows of Undrentide and Hordes of the Underdark with patch version 1.69
We would like to thank the community for all of their interest, support and the great feedback given to us over the past two years and for all of the encouragement we have received along the way to continue making this mod.
The mod should provide many hours of fun and challenging game play and hopefully bring back some fond memories from long ago, (for those who may have played the original game released by Westwood in 1991).
It’s been a worthwhile trip.
So Thank you and I hope you enjoy the mod.
Update: Aug 20th 2013
Our mod caught the attention of Kevin VanOrd over at GameSpot. Kevin recently played through the mod and gave his impressions about his experience along with an interview he had with me on it. Here is the link to that interview.
Link
Thank you
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So I finally got a chance to play this and I'm a little disappointed. Made it to the Hall of Riddles and had to stop. Played through on single player and after finishing the catacombs I ran back to the gypsy camp to sell some things and buy more potions. Pretty sure I sold some of the items needed to get through the riddles and now the store won't open so I can buy them back. Furthermore, I couldn't access the solution book to find out if I was right about what I needed. Overall, it was a cool module. Wish I could have finished.
What? Why so outdated 1.0 version here? No wonder that it's buggy.
@ TroyOleson:
The 'not re-opening stores' bug was fixed in version 1.1 - as we can check by reading the comments on the ign (R.I.P.) vault page:
http://web.archive.org/web/20131025045531/http://nwvault.ign.com/View.ph...
Apumx: "Aengus and laurel stop selling me things now."
Dark: "The two vendors selling items has been fixed in the new fix (...)"
You cannot grab this version from rolovault unfortunately - as the snapshot had been taken before even v1.0 was uploaded: ftp://neverwintervault.org/rolovault/projects/nwn1/modules/6375 but...
...there is even more recent version (1.2) available on: www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon :)
@ darks:
Why not to upload the most recent version here, on the new vault?
And... why not to create the separate project page for your own famous Eye of the Beholder 1: ftp://neverwintervault.org/rolovault/projects/nwn1/modules/4028 (v.5 released in 2012 and compatible with NWN HotU 1.69), instead linking (related projects) to probably inferior (though still great) and quite outdated (2005; NWN 1.65) EOB Mk2 by Wolfspirit?
I added a small note to the bottom of the description inviting potential players to see the MODDB page setup by the author for the latest version. I hope that'll do with clearing confusion.
Hey everyone, Sorry for my absence. Yes I have moved the mod over to MODDB which is why I have not been around. And yes that version is a more up-to-date version. As for that problem one person had with the vendors being gone. Yes that was an issue early on. And it was fixed. Also, the issue he brought up about an item he sold or discarded. Anything that was plot related is set to plot. Those items cannot be sold at any time. If you discarded it. Then that's on the player. There's a reason why vendors do not buy plot items. Because they are game related items that have some meaningful use in the game.
I will have to rethink adding a newer version of the mod here if there is enough interest in my doing it. From what I have seen over the past two years, there has not been. It seems NWN is a dying game and not a lot of people have much interest in playing an older game with a dated engine.
Another reason why I have not considered making EOB 3.
If anyone needs to reach me for mod related reasons, please email me. My email is in the archives of the mod. Or come to MODDB and reach out to me.
Thanks,
I appreciate your modding, darks, though I'm not a legion of players you and others deserve :D
Hey werelynx. I went over your list of bugs and fixed everything you sent me except for a few items. that I had no idea where those were. your description didn't give me enough detail on the location. if you get a chance pls email me so we can talk more.
Thanks,
Sure emailed you.
A link to "MODDB" please.
It's hyperlinked in the Vault Note.
"VAULT NOTE - For the most up to date experience of this module, please visit its MODDB page (link is external)"
please do consider updating the latest version here as well. Even if only a few people see it and play it then it will still be more players.
As far as EoB3 goes. I think the original was too much of a flop to justify redoing it.
Better to take EoB2 through the same Upgrade/Update cycle that EoB1 got. My tiny group of gamers has gotten a LOT of enjoyment out of your work. I promise what you have built is appreciated
Why not just upload it here, too?
Also, it's legend not ledgend (moddb title page).
Looking forward to giving this a try..
Rick asked me to upload 1.3 here, so here it is :)
Am I blind or does this module not even come with a readme, one which credits custom content authors? (or did they create all the CC in this module?)
The read me is in the eye_of_the_beholder_ii_cluebook.zip download
Eew. PayPal at the top of readme.
This is all I see in the readme:
More thanks go out to anyone else that had anything to do with creating added content for Neverwinter Nights, I have used a lot of very nice added content and I apologize to those that recognize their work and did not get credit for it in my docs here.
The guy did not credit a single CC author. Why not? That's why I'm asking, is the CC their original work? What is the forest tileset they used, f.e?
I see what you mean. I opened eotb2-armory.hak with BioWare's Hak Pack Editor and the Title is Depheant's Armoury II - implies that credits were due.
Thanks for that, Suzaral. Just to be clear, I'm not trying to police anything here. I may end up reviewing this on my blog so it helps to know what's what when making an assessment. I also think that forest tileset is great and if it's not their work then the artist should be explictly credited, along with any others. That seems reasonable to me, because otherwise one is taking implicit credit for another's work (the general, quoted "thanks" does not suffice). In addition, I did not think the rebundling of other ppl's haks/content was allowed, but maybe they got permission from all these authors? Aielund Saga and Swordflight installation (f.e) requires the user to visit the specific page of the CC (and explicitly credits author in readme), so as to make player aware of and appreciate CC employed (and maybe cause them to vote for and comment on the CC page, as I have done with Swordflight's employed CC).
Well, Rolo got credited. So a SINGLE CC author was credited, but not any other apparently.
I wasn't counting those who created specific content FOR the EoB module - they did a good job of listing those, by the looks of things. But yeah, any idea what that forest tileset is?
Maybe: http://neverwintervault.org/project/nwn1/hakpak/tileset/wild-woods-v07-w...
Yep, that's definitely it! Didn't realize it had a non-snow version. Wow.
one of the versions I played through had a boatload of credits at the end where the Bioware Credits play normally. It had content creators, playtesters, and various other people listed. It seemed like a very thorough list.
I am not sure about the current version but the ones that wre out near the end of the playtesting were comlpete on thanking a ton of people.
I think the ending movie is from the first part of EoB :/
The author/s do thank a ton of ppl - from their own team. Six's Wild Woods is amazing and a big "selling point" for anyone's module (it's flagship CC), and yet he is not credited. That's just lazy, I'm sorry.
Anyway, I played this module and found it "ok". Not good enough for Pay Pal at the top of a readme, though. And I'm not rating it when credit is not given, when it's due.
@Lilura
Apparently you have no idea the amount of time and effort and work that it took to make these mods. If I didn’t give someone credit it wasn’t that I didn’t want to. I even stated in the read me that I apologized to any that recognized their work and gave them thanks.
All credit was going to be given to anyone’s work we used. But we were not able to get the end credits video created like we wanted to. It was a matter of time and not having anyone else around to help get the game to the finishing point. For you to base your opinion on the mod and say what you did really isn’t for you to say.; it’s up to the modders of those mods to call me out. not you!!
Which by the way, not one of them ever said one thing to me about our using their work. So apparently they had no issues with it.
And on top of that much of the mods we used were from our previous mod that we had permission to use and those modders were given full credit. Including the Armor and Sword mods and much more.
Finished this today. Not as good as EOTB1 but it's so faithful to the original game (Legend of Darkmoon) that any problems I had with the module would have been just as acute with the original. Waaaay too many teleporter & pressure plate puzzles. Made things very tedious at times. Also, too many Potions of Vitality (Potions of Heal). Never felt I had to be careful or smart about reasource managment. However, I think the presentation of this module was excellent. Rick Francis and his team did a fantastic, polished, and bug-free job, meeting certain challanges to get EOTB2 working in the NWN engine faithfully so if I was just basing my score on that, this would get a 10/10. This module feels like an official expansion. But the original Westwood game itself is flawed, imo, compared to other AAA RPGs of the era. The ending of the game was rather anti-climatic - it took just one attempt to kill Dran even in his dragon form, and I was disaapointed to see no cut scene or epilogue. Dran just dies and...nothing. No fade to black, no congratulations from my archmage sponsor or the officials at Waterkeep. Just nothing. Never experienced that before in an RPG. Or did I encounter a bug? 8/10.
Well, it's just as the first except you're inside the dungeons of a temple instead the sewers... I guess it would be a beautiful adventure only if someone likes to wander aimlessy for hours inside dungeons.
p.s. But that of course isn't fault of Dark or anyone of his team, but the original creators of the adventure. The module itself is very well made.
you know, there's nothing stopping you from revisiting this mod and making the tweaks that would boost the polish a bit. After all, NWN may be getting a new lease on life with the EE version that is coming. There'd be no pressure to release at a set time. Even if it took a year to do it would be great to have.
just thinking out loud (in text)
Simple question - starting with Lvl 1 chars ? or higher levels possible ?
i think minimum level is 10 to start
Excellent mod, but there is one thing that I found which I would love to see fixed
during your adventures you meet with Sara who is looking for her sister Anya
after finding anya and resurrecting her i went back to Sara with Anya in my party and only has the options for Anya being dead, it would have been nice to have the dialog for anya being alive and in my party