Title | Eye of the Beholder |
Author | Rick Francis |
Submitted / Updated | 03-02-2005 / 12-20-2012 |
Category | Dungeon Adventure |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | Lower Dungeons under Waterdeep |
Gameplay Length | 30 plus hours |
Number Players | 4 player MP compatable |
Language | English |
Level Range | 2nd level chars only |
Races | All |
Tricks & Traps | Medium |
Roleplay | Medium |
Hack & Slash | Heavy |
Classes | All |
Scope | Epic |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 40 |
Max # Players | 04 |
Min # Players | 02 |
Min Character Level | 02 |
Content Rating | Everyone |
Alignments | All |
Gameplay Hours | 30 |
Description | |
Update - Please visit the new site and support the new EOB 2 mod. Modual Update 4 - OK, this fix is for Dorhum, fixes the problem with him not leveling up. Update 3 - Version 5 Enhanced Edition - This will be the final update done to the mod; this version of the mod is highly edited. Most levels have been highly detailed with new grass, rock and many other placeable items. Some areas have been redone and the areas changed. A lot of new bug fixes, script changes and fixes, most of the Armor in the game has been changed with a new makeover look. Difficulty levels of many creatures have been increased. The overall Cosmetic look of the entire mod will look and feel different. Plus many other changes and fixes and some new weapons added. Be warned now, this new mod can cause older slower PCs or older graphic cards could have issues with performance. You absolutely must use v 5 of the Mod and Hak pack and the two new hak files for the armor changes or the armor will look cosmetically odd. We hope you enjoy it, Update 2 -- Version 4 of the mod and HAK file are now avalible, it contains many bug fixes, texture updates and enhancements. Some new weapons have been added the vendors, Flails and a few other weapons for some of the other classes that needed them. Ver 4 of the HAK file is Now avalible. Update -- I have uploaded the prior ver 2.7 of the mod for those in Germany, Spain and Italy. patch 1.69 was not translated for those in Europe. This version of the mod is also compatible with the newer 3.0 hak file. New Enhanced Ver 3.0 This version is now compatable with patch 1.69. Eye of the Beholder v3.0 Enhanced is finally here. You now start at level 2 and get more money to buy a few better items to help you get going a little quicker. Note: You must use the newest v3.0 HAK File of you will have issues playing the mod. We have included many new encounters to give you a more realistic feel. The biggest change is the way some of the scripts have been rewritten and the newer textures for the Undead. The new textures are just really well done. This is a community add-on that we have added to the mod. Wait until you see them!! The New Textures apply o the following creatures. Werewolves, 5 remodeled Zombies and Warriors, Mummies, Ghouls, Ghast, Wight’s, New Kobolds, Ravangers, Litches, Vampires, Undead Skeletons and Warriors, Ogres, Doom Knights, Imps. And the Newer and meaner Beholder. We have also added a few new boss encounters too; these can be found in the secret dungeon. Also with those there are some new armor and weapons added to help fill out a few of the other classes. The overall difficulty has been increased in certain areas. There are also 2 new cut scenes added. I can’t say that there will be any more updates to the mod. So we really hope you enjoy the new enhanced version. ATI CARD owners there is an issue with some of the later ATI drivers. YOU MAY/MUST TURN OFF SHINNY WATER or the game will crash when loading the first cut scene. The EOB Team is proud to release Eye of the Beholder. This mod can be played solo or with 4 player multiplayer. Each of the 12 levels has been recreated from the original maps used in the 1991 version created by Westwood Studios, 2 SECRET LEVELS and 8 in-game cut scenes. The original Clue Book for EOB can be used to help you complete the game, if you don’t have the clue book we have included a PDF Walk thru to help you. There are over 25 side quests in Eye of the Beholder that can be completed. Don't rush through the maps or you will miss out on over 200 new magical items that have been added to the game. There are 7 new Henchman that have been created just for Eye of the Beholder. Find them and use them, as they will be one of your greatest assets in the game when you are fighting for your life. We hope you will enjoy playing Eye of the Beholder as much as we did creating it. - EOB Team |
Attachment | Size |
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![]() | 22.56 MB |
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This is the best "Saturday night LAN party" module ever. It's flawless for multiplayer and everything looks great and works great. Highly recommended!
Just vote, feedback sent via email :)
Played from old vault
I'm curious about this module and its sequel, Eye of the Beholder 2. Is EOB 2 a direct continuation from part 1? Or is it merely a related story? Basically, what I'm asking is if the story from EOB 2 assumes that you have played and completed EOB 1. Thanks!
There is only really minor conection (some graves) and EoB 2 is played with different character than EoB1.
Thanks!
Heard about this legendary module for years before I played it. Glad I did because it's pretty good, and, most importantly, very bug free (except for one of the Ruby Golems, which doesn't have an animation while moving until it attacks you...it just slides across the floor). Excellent mix of puzzles and combat. Any failings the module has lies at the hands of the original Westwood developers, mainly that the dungeons are too many and too massive, resulting in some tedious areas. New creatures were professionally done. I have to admit that I fell through a few pits and didn't go back to these missed levels so probably missed tons of content, surprises and special items. Looking forward to the sequel. 9/10.
Well, my patience ran out after i discovered that the 'potion of recall' lead you to a useless room, so after have found billions of magic items you can't even go to sell them to someone, since if you're stuck in the sewers. And i had to fix the camera height, thing that, i don't really understand why someone should change that value. Oh, and zombies that pop out from barrels. I hope that's a joke?
hi!!!
Where the EotB HAK v5.0 is available???
when i press on the link does not download it
Thanks for bringing this to our attention, faerunian. Give me a moment while I look into this.
EDIT: http://neverwintervault.org/sites/neverwintervault.org/files/project/185... (3648)
FP!
I played this mod a year ago, with a halfing bard, and I couldn't get pass the undead floor. So I gave it another two weeks ago, with a monk and finished yesterday. I think that this is as good as it gets, from the cutscenes that don't extend beyond what is needed, to the companions, the decoration and layout, the secret walls, the loot, the enemies, boss encounters, puzzles, the secret quests. Although I haven't played the original this was a blast from begining to end, I didn't encounter a single bug on the playthrough.
The EoB Team did a great job and I'd give it a 10 if not for two things that I felt were a bit lackluster or perhaps were affected because of my override files. I dont think that anyone from the team will read this but, whatever.
-During the final battle, there was no music.
-I wish the team had put music on the dwarven halls, which felt like a safe haven, and he tileset looked great so maybe this track would be fitting
https://www.youtube.com/watch?v=beCanWiFp_Y
Once again thanks for the all the hard work you put into this, I wish there were more comments on the module because is one of the greatest on the vault.
Hi Joaquim98,
Thank you for your feedback. Glad you liked the mod.
Not sure about the comments on the music. We didn’t have anything to do with that at all. We just kept the original music in place. Did you not have you music on while playing?
Anyway, appreciated your feedback.
Music was on, Im 100% sure, maybe it was due to a couple of override files I had( during the playthrough I used the "Override Compilation of Ages", which made Xanathar invincible, I had to delete a file so that the ray's saving throws would succeed with numbers below 50).
Its nice to know that the team still cares about the module.
We defiantly care, I’m always checking the forums to make sure I’m not missing any comments or suggestions.
This brought back memories of Dragon mag. arriving, reading the review then getting it and playing
real old school feel, well done
still a favorite! had 4 hours New Year's Eve. We grabbed a save from an old session and jumped right in. 4 hours passed in what felt like 5 minutes
Hi, darks! I hope you still check on this project page from time to time, so you may tell me what resource or option you use to make the camera lower down the way it does throughout the module. While I believe I've seen this in one or two other modules throughout the decade, I can only accurately point at EOB. Is it something within the hack? The game runs nice with a higher view of the character and such, but I find the camera you implemented in this module is more to my liking.
Hi Jedijax,
Im really sorry dude, I do check here but not offten enough as I should be. you should really contact me through email for this kind of stuff. and to be honest about the camera. I dont recal the changes we did its bene a long time since we messed wit hthat. and yes, it would be in the hak if it was changed.
Ill have to poke around and try and see what we did.
please email me at my gmail account
rickfranx@gmail.com
I do, and thnaks for the complements, I appreciate it and glad you guys love the mod.
Hopfully, you got part 2 on moddb?
https://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
I can't seem to find the "2 new files for the armor" (asc_cc301b.hak and asc_301a) haks. Also, the link downloads the version 5 main hak, but the game log says it wants eobpack.hak.
Thanks,
JFK
@JFK did you miss the Required Projects link?
That appears to include all three haks you're missing (assuming you mean asc_cc301a.hak, not asc_301a.hak).
Are there any vendors after entering the sewers?
nvm, found them
Finally beat it, really great module. End fight was tough, had to reload it 4 times. Only gripe I have was the final cutscene where I'm teleported out once in the forest it crashed saying something was in the wrong format. So it felt a bit anticlimactic but that's the only thing I have to complain about. The Dwarves probably hate me though. Never did get around to getting that potion back for the king... Lot of play time here, took me 50+ hours to thuroughly explore it all.
Thanks for the donation to the community. Gonna go grab 2 now.
At a guess you were playing this on NwN EE. That would explain the "wrong format" message as BD changed the movie format. So if I am right, the only thing you missed would be the ending movie and not any game play.
TR
Yup, was EE. Great module!
I just got around to finishing the mod, here are a few notes:
1) The area design looked great. It is a long well made hack-n-slash dungeon crawl. Gives players a chance to try out various tactics and builds.
2) the second alcove was inaccessible to my gnome - I could not open its container.
3) on level 12 some of the ruby golem animations did not play when the golems moved - they just slid across the floor and stood near me when attacking.
4) some of the rust monsters and some of the gargoyles did not become corpses when they died - they just stayed there standing.
5) in the final battle I tried to use some Greater Sanctuary and Black Blade of Disaster spells, and resurrected Dorhum. Sometimes Dorhum and sometimes the BBoD would not attack the boss. Might have had something to do with the Greater Sanctuary - maybe if I resurrect Dorhum or cast BBoD when in sanctuary the "attack nearest" command is somehow blocked but even so I would expect them to attack on their own.
6) also in the final battle the boss stops attacking after awhile (maybe after exhausting spell-like abilities?) and lets his opponents hammer away to the end.
7) also in the final battle, when approached the golem attacks but the boss does not until either attacked or spoken to - allowing the pc to pick off the golem first.
8) at the very end I also got that bad format error on the final movie.
9) early on the lack of access to merchants was a pain so I added an item to give me access to the modules first merchant whenever I wanted. Later I also made another item to quickly loot gold from the massive amount of bodybags - I wish had done that earlier as it saves some time.
10) if I play again I'll try it with the above mentioned items but without henchmen as I become too dependent on them (the dog and Dorhum).
11) Advice for new players - prepare early to deal with poison and disease.
Awesome!Including an aventurer's worst nightmare, a level filled with rust monsters :D
Henchman were pretty cool, they defeated the final boss as i lay petrified.I'll check the sequel now.
Playing with a friend and currently we're at the 11th floor. Pretty fun so far.
We often crash though caused by me switching my armor or my shield with another one; any guess what might be causing this?
Anyone else having trouble downloading the Hak 5.0 file?
Using Chrome, I'm getting "this file can't be downloaded securely". However, there is a drop-down next to the Discard button that lets me download the file.
Not sure at this stage why Chrome singles out this file (other .7z files are OK) but you can download it at your own risk.
ty