Title | Evengale 1: When Reality Loses its Grip |
Author | BigBordan |
Submitted / Updated | 08-21-2002 / 02-01-2011 |
Category | Dramatic |
Expansions | Works on all versions |
Setting | Evengale |
Gameplay Length | One or less (or maybe more) |
Number Players | 1-4 players |
Language | English |
Level Range | I recommend that you use a character from level 1 to 5. I recommend making a new one, but that's just me. |
Races | Evengale is entirely populated by humans, so any other races will strike them as odd... |
Tricks & Traps | Light |
Roleplay | Light |
Hack & Slash | Medium |
Classes | Combat in this module is pretty rough. For instance, don't try to play with an Elven monk. You'll get your butt handed to you. Don't play as a rogue or magic user unless you've got a party backing you up. |
Scope | Part of Series |
DMNeeded | Occasional DM Needed |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 05 |
Max # Players | 04 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Everyone |
Alignments | There are different dialogue choices to satisfy whatever your alignment might be, but that's as far as it goes. The game plays out the same no matter what you say. Every alignment has a logical motivation to play through the story, though. |
Description | |
It all started out as a normal adventure, with mad sorcerers and demonic penguins. But that's not what this module is about. You begin the game camped in the forest with your old adventuring buddy. Shortly thereafter, reality loses its grip on you, and you are whisked away to a faraway land by an unknown force. Your previous quest is soon swept to the wayside as you realize that you are being forced into a war. Intended for single-player, but single-party multiplayer co-op should work. Might need a DM, though. |
Attachment | Size |
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eg1wrlig.zip (418) | 423.98 KB |
disappointed that i got stuck near the end ? and had no clue how to proceed. the main theme of these two mods is its difficult combat scenarios. level design was good, allowing for good tactical options.
I had played this earlier and for some reason no review was logged. I always review the modules that I have played, mainly to eliminate them from being played again! In this case, I felt that the module was limited and had some interesting ideas, but poorly executed. I did not like the Wanderer or whatever he is called just coming in and calling all the shots. Felt quite helpless to make anything positive happen. Just okay I would say, hence my grade of "C" or 7 stars.