Title | EV1 - Evil Tide |
Author | Kurk Bruner |
Submitted / Updated | 08-24-2003 / 09-02-2003 |
Category | Classic PnP Conversion |
Expansions | SOU-1.31 |
Setting | Unique |
Gameplay Length | 4-5 |
Language | English |
Level Range | 7-9 |
Races | Any |
Tricks & Traps | Medium |
Roleplay | Light |
Hack & Slash | Heavy |
Classes | Any |
Scope | Part of Series |
DMNeeded | Part of Series |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 09 |
Max # Players | 03 |
Min # Players | 01 |
Min Character Level | 07 |
Content Rating | Teen |
Alignments | Some support for evil alignments, but good or neutral is preferred |
Description | |
A darkness has fallen over the small fishing town of Angler's Cove. People have gone missing and the fishermen are afraid to go to sea. You have been dispatched by a powerful noble from Uriel's Keep to discover the reasons behind the loss of fish from the town. |
Attachment | Size |
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![]() | 4.68 MB |
Some faction bugs, but it's too bad this wasn't contnued.
Decent but could have used a prelude and a follow on.
Well put together and worth playing. A good henchman interface is worth its wieght in gold pieces!
Not bad for what I assume is a first module. Quite challenging too! Played with a Cleric/Monk build with the Rogue henchman, but still died a few times because the late to end game foes are really tough, especially if the caster enemies get their buffs on. Story is decent I suppose.
Unfortunately, it suffers from some faction issues. For example, slaves went hostile when I started attacking their slavers. Some minor journal entries did not update properly, but as a module it is still fully playable from start to end.