Title | Escape from WonderFalls |
Author | Kyle Gagnon |
Submitted / Updated | 12-11-2007 / 12-12-2007 |
Category | Roleplay |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | Who even knows? Um... a forgotten realm? |
Gameplay Length | It should take less than an half an hour to play through, it has multiple dialog paths and endings but really the last encounter is the only major one you cant talk through again. |
Number Players | single. |
Language | English |
Level Range | doesnt matter |
Races | Any, again it doesnt affect anything. |
Tricks & Traps | Non-existent |
Roleplay | Heavy |
Hack & Slash | Non-existent |
Classes | Any, it doesn't really affect anything. |
Scope | Small |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 01 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | Any |
Content Rating | Teen |
Alignments | doesn't affect gameplay, but you might want to think about who you're playing for your dialog choices. You can be mean, but not downright evil |
Gameplay Hours | <1 |
Description | |
This is an adventure satire. Its mostly comedy, but has some rather lengthy bits of serious story. By lengthy I mean 'wordy' because I don't think any playthrough will take more than 30 minutes max. I recommend using a new character because some fights aren't meant to be won, if you do win, the game will not end. Aside from that, it is a dialog based adventure with no combat, feel free to play as any class or race (though there's very few instances of that affecting anything) Its version 1, meaning that this is what I produced in just over a week's time while learning how to make modules. Translation: Its got some bugs. It is playable, just don't be surprised if you break something. So enjoy. Or not, whatever. Comments are wonderful. Votes are wonderful if they are high :D but seriously, I know it needs some fixing. This game is rated T for gratuitous goblin slaying and mild language Known Bugs: 1) you can leave the starting area without accepting the quest in the tavern. yeah, that's because I don't know how to disable area transitions. 2) you can leave your friend behind, again, same problem as before. While the first might just make you a little confused because you forgot to accept a quest, this one will break the game if a conversation requires her. 3) during scripted events if you move around too much or bump into people your friends might forget what they were doing and the plot stops. I haven't mastered cutscenes. 4) endings are rather abrupt, as I haven't made any movies and don't know how to include a text message telling the outcome. |
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