Title | Endless Nights III |
Author | Havlen |
Submitted / Updated | 04-08-2004 / 09-22-2005 |
Category | Roleplay |
Expansions | HOTU-1.62 |
Gameplay Length | unlimited |
Number Players | It is designed for single player and one-party multiplayer. |
Language | English |
Level Range | Dynamic engine creates quests and adventures for any level range. |
Tricks & Traps | Non-existent |
Roleplay | Light |
Hack & Slash | Heavy |
Scope | Medium |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | Any |
Max # Players | 06 |
Min # Players | 01 |
Min Character Level | Any |
Content Rating | Teen |
Gameplay Hours | <1 |
Description | |
Endless Nights III is designed to create a rogue-like atmosphere within the scope of Neverwinter Nights. While impossible to truely create random dungeons, the module uses the theme of rogue-likes in its creation of randomly-spawned dungeons, randomly spawned adventure zones and random quests. Endless Nights III features a dynamic questing engine which creates random quests based on character level. The engine also includes a random monster system, random (dynamically created) magical items, and a whole host of other dynamic features. Note: The readme file included gives a more thorough explanation of the module and its different features. It is a good idea to at least browse the readme. |
Attachment | Size |
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![]() | 4.01 MB |